• ch00f@lemmy.world
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    11 天前

    Not true. A few months ago, a kid played Tetris until it crashed. Technically beating the game.

      • KingJalopy @lemm.ee
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        11 天前

        I watched that video when it came out and it sent me down a rabbit hole of speed running and gaming retrospectives that was so deep I now can’t even sleep without my gaming videos. I don’t even play games and haven’t in many years but I’m so deep in the shit now even my daughter questions my watching habits wondering why I watch this stuff but don’t actually play.

        • Mog_fanatic@lemmy.world
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          11 天前

          Ah the ole summoning salt a roo. I feel like we’ve all been down a similar rabbit hole. I went down one with one of his many Mike Tysons punch out videos lol

          • skulblaka@sh.itjust.works
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            11 天前

            I know more about Mario Kart 64 shortcuts now than at any time during when I was actually playing the game.

    • Kraiden@kbin.earth
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      11 天前

      More recently, by avoid the crash states, “rebirth” has been achieved, which is where the level overflows and wraps all the way back to level 0.

      So, true. The game is infinite unless you screw up and die

      eta: timestamped link

    • answersplease77@lemmy.world
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      11 天前

      No he glitched it on purpose. classic tetris game doesn’t stop. it goes forever until you lose.

      however after certain level there is specific glitch that stops the game and it’s up to you can choose to not do it and play forever, or get multiple chances to delay it few more levels then do it to glitch and crash the game. That’s as close as you can get to “beating” the game

    • Xenny@lemmy.world
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      11 天前

      Project Zomboid goes “THIS IS HOW YOU DIED” Everytime I start a new game and well, it hasn’t been wrong yet.

    • sp3ctr4l@lemmy.zip
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      11 天前

      Kenshi also doesn’t really have a ‘win’ state.

      Lots of other sandbox style games as well.

      Can you ‘win’ Caves of Qud? Or just… not die lol?

    • lemmyng@lemmy.ca
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      11 天前

      Finding new ways in which the environment (or your own actions) can kill you in Noita is very satisfying.

      • 9bananas@feddit.org
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        11 天前

        right up until redacted and suddenly it’s reeeaaaal difficult to find a way to end the game, because dying isn’t an option if you didn’t prepare for it XD

        • WorldsDumbestMan@lemmy.today
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          10 天前

          I found one of those genies that multiply in someone’s multiplayer room.

          I farmed the Valkyrie for wishes until I was broken, but I still could not reliably cast my own wish spell. Turns out, it gets harder to cast the more you level it up. You would need some ridicilous stuff to counter that.

    • Trigg@lemmy.world
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      11 天前

      I’m always here for DF talk. Aquifer and active volcano remains a favourite

      • henfredemars@infosec.pub
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        11 天前

        Oh man I used to hate aquifers. They’re more manageable in the latest version but I still don’t find myself enjoying it as a resource.

        Volcanos are too much fun. I often unleash gratuitous amounts of fun playing with lava.

      • henfredemars@infosec.pub
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        10 天前

        Back in the day we disabled thermal calculation and used DFHack to clean up items.

        Not sure how well the Steam version addresses this.

    • Ephera@lemmy.ml
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      11 天前

      Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    11 天前

    It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.

    • m0darn@lemmy.ca
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      11 天前

      Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.

      • ZhprbE@lemm.ee
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        10 天前

        This description of capitalism perfectly reflects soviet communism as well, tho

    • SpaceCowboy@lemmy.ca
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      11 天前

      the ending is basically just going so far that the game stops working.

      Seems even more appropriate for a game from the Soviet Union.

      • KubeRoot@discuss.tchncs.de
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        10 天前

        Virtually endlessly. What they’re talking about is, AFAIK, the actual original (not actually original, but NES) Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.

        • ActionBasto@lemmy.world
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          10 天前

          they’re talking about the nintendo entertainment version of tetris, which is the most popular competitive version of tetris.

            • ActionBasto@lemmy.world
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              10 天前

              it’s the one that they play at the largest tournaments, and the tetris game with the most sought after world records, so i’m using that as my indicator. what would you say is the most popular version for competative play?

            • YiddishMcSquidish@lemmy.today
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              10 天前

              When watching any big competition, it’s the one they use. While arcade variants like Grand Master have their own cult following, they are clearly in the minority.

          • KubeRoot@discuss.tchncs.de
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            9 天前

            That’s cool, I didn’t realize that - according to Wikipedia, it was “adapted to the IBM PC” and spread throughout Moscow and then to eastern Europe, so I wonder how many people actually played that. I guess the NES version was the first commercial one

    • chickenf622@sh.itjust.works
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      11 天前

      Right? A lot of games have no win condition it was just to see how far you could get. Already saw some good examples on the comments, but pacman is another one. There is the kill screen but that’s just cause the game wasn’t made to go that long.

      • xorollo@leminal.space
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        11 天前

        But it was actually made in the Soviet Union. Don’t trust me though, I’m terrible with history.

  • RememberTheApollo_@lemmy.world
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    10 天前

    A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.

    The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.

  • ygurin@lemmy.ml
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    10 天前

    You can finish the game by hitting a memory overflow bug very far in the game under specific conditions. Just look up finishing Tetris…

  • LovableSidekick@lemmy.world
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    11 天前

    That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?

    • Blackmist@feddit.uk
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      10 天前

      And if a game did have an ending, you’d often just get “well done but the fight against crime is never over” screen and be dumped right back at the start of the game anyway.

      • LovableSidekick@lemmy.world
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        10 天前

        I remember rolling the scoreboard in Space Invaders or Breakout past a million. It just starts over at zero - absolutely no congratulations whatsoever lol. Took me till like 5am to do it too.

        • andros_rex@lemmy.world
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          10 天前

          Hey - you can find them pretty cheap at Vintage Stock too!

          I don’t get the reputation. It’s not the greatest thing to grace the Atari, but it’s not really bad. It’s not as bad as say, the Atari Pac-Man port. Just a kind of mid-tier game.

      • LovableSidekick@lemmy.world
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        9 天前

        I think you win if you have a satisfying life, career, kids or whatever you personally want to get out of it, and don’t have to be poor when you’re old. I’m not rich or famous but I feel like I won at life.

  • kerrigan778@lemmy.world
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    11 天前

    This is just inherent to the history of games stemming from arcades. If you “finished” the game you had to insert more coins again, basically every game was structured so that if you “won” you kept playing until you finally lost, setting a high score.

      • Alenalda@lemmy.world
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        10 天前

        Maybe not the original Tetris, but there are many very popular arcade ports. Early versions of Tetris didnt even have line clears and the game just ended when the board filled.

        • ActionBasto@lemmy.world
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          10 天前

          i’ve never heard if a version of tetris without line clears. as far as i know it was in the original version distrubuted on floppy disks.

          • YiddishMcSquidish@lemmy.today
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            10 天前

            Yeah, quick Google search shows the original 1984 mono chromatic one had line clears and kept track of score. Homie is clearly making stuff up

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    10 天前

    I am the man that arranges the blocks

    That decend upon me from up. Above.

    They come down and I spin them around

    Till they fit in the ground like hand. In. Glove.

    • Thomrade@lemmy.world
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      10 天前

      I am the man that arranged the blocks

      That are made by the men. in. Kazakhstan.

      they come two weeks late.

      and they dont tesselate.

      so much for the leaders five. year. plan.

      • wieson@feddit.org
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        10 天前

        My grandpa once told me a story

        Of when he worked in the bycicle factory

        And the delivery of bike chains didn’t come in

        So for producing. enough. bikes.

        They took the chains from the finished products

        And brought the dismembered and the new bicycle. into. storage.

        Another one on the list for the five year plan.

  • nthavoc@lemmy.today
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    11 天前

    But you get really good at packing stuff so the skill translates to real life.

  • ZombiFrancis@sh.itjust.works
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    10 天前

    A lot of people talking about the arcade component, but Tetris was the original shareware. It was a phenomena that spread through the USSR until it touched a British entrepreneur. It didn’t even keep score originally.