• thanks_shakey_snake@lemmy.ca
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      9 months ago

      Argh that was so frustrating-- His story seemed so tailored to help you specifically with that problem, and I felt so clever for trudging across the map to get him for that situation… It felt like a prank when he’s just like “oh great idea but no because reasons.”

    • germtm.@lemmy.world
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      9 months ago

      at least Broken Steel exists to have him actually accept helping you…

      except the game will still berate you for not being selfless.

        • Transporter Room 3@startrek.website
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          9 months ago

          Yeah it’s not selfless to enter a situation in which one person (you) will absolutely 110% die, when there’s someone right next to you who is 100% immune to the very thing that will kill you.

          In fact, I would say that anyone in that situation who wouldn’t immediately let everyone know “hey I’ll be perfectly fine doing this, so stand back I got this” is kind of a piece of shit.

          It’s literally “I would suffer no I’ll effects by doing this, but it wasn’t built by MY dad so go fucking kill yourself with it, tiny humie”

      • Damdy@lemmy.world
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        9 months ago

        I played first time with the game of the year edition and felt massively cheated by that.

    • Viking_Hippie@lemmy.world
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      9 months ago

      That’s was such a fo3 copout. The dumbest.

      Absolutely.

      They fixed it in the Tale of Two Wastelands megamod though, amongst many other things.

      ToTW with DLC is the only good way to replay 3 and a damn fine way of replaying NV too if you ask me. Even if you don’t!

      Edit: oops, seems it was Broken Steel that fixed that part. I stand by the rest, though.