• unmagical@lemmy.ml
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    9 months ago

    But you released a paid game without performance to your standards? Weird.

  • Rentlar@lemmy.ca
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    9 months ago

    My train platforms being filled with dogs was kind of a hilarious bug, though it’s being patched next update.

  • AlexWIWA@lemmy.ml
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    9 months ago

    Not sure if I trust paradox to let them. Stellaris still runs like shit.

    • Neshura@bookwormstory.social
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      9 months ago

      Stellaris is also almost 10 years old with an engine that is, by admission of the devs, coded into a dead end. They customized an older version of it too much and now they can’t get the performance improvements from the newer engine versions into the game.

      • AlexWIWA@lemmy.ml
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        9 months ago

        They don’t need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.

        • LufyCZ@lemmy.dbzer0.com
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          9 months ago

          So you’re saying they might not need a new engine and all they have to do is rewrite half of the old one?

          • AlexWIWA@lemmy.ml
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            9 months ago

            I don’t think they’d have to rewrite half. Just the main population update loop. The graphics performance is fine.

    • SkyeStarfall@lemmy.blahaj.zone
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      9 months ago

      Stellaris is like one of the most simulation heavy 4X games there is. There’s a limit to how good performance you can get when you’re making a complex simulation like that.

      • AlexWIWA@lemmy.ml
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        9 months ago

        I agree, but they’ve promised performance fixes since like 2018 but never actually put any effort into it.

    • Nibodhika@lemmy.world
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      9 months ago

      I haven’t played Stellaria in a while, but I don’t remember the performance being bad. If it is it’s not because of any graphical thing that can be improved, but for the same reason Dwarf Fortress runs like shit, i.e. there’s a limit to your CPU power when simulating hundreds of individuals.

      • AlexWIWA@lemmy.ml
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        9 months ago

        The problem with Stellaris is that they simulate every individual even if nothing changed about them. If nothing changes on a planet or species then they shouldn’t recalculate employed pops.

  • 1984@lemmy.today
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    9 months ago

    They should put performance fixes as a dlc and sell it. True capitalism.

  • Etterra@lemmy.world
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    9 months ago

    How about this. Take all the features from SC1 DLCs and put them in vanilla SC2 and release it as a fully complete game.

    Oh who the hell am I kidding, it’s Paradox. The only more DLC greedy game companies are EA and whoever makes Train Simulator.

    • Katzastrophe@feddit.de
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      9 months ago

      Hey, the Sims 4 modders, who use free 3d models to create badly made furniture mods, just to sell them for $20-30 on Patreon want to have a word with you

  • jetsetdorito@lemm.ee
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    9 months ago

    It feels like Paradox made them release the game too early and now Colossal Order is trying to pick up the pieces