Stellaris is also almost 10 years old with an engine that is, by admission of the devs, coded into a dead end. They customized an older version of it too much and now they can’t get the performance improvements from the newer engine versions into the game.
They don’t need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.
Stellaris is like one of the most simulation heavy 4X games there is. There’s a limit to how good performance you can get when you’re making a complex simulation like that.
That’s just blatantly false. We’ve even had dev diaries showing they’ve fixed some performance issues, even showing the performance graphs to prove it.
I haven’t played Stellaria in a while, but I don’t remember the performance being bad. If it is it’s not because of any graphical thing that can be improved, but for the same reason Dwarf Fortress runs like shit, i.e. there’s a limit to your CPU power when simulating hundreds of individuals.
The problem with Stellaris is that they simulate every individual even if nothing changed about them. If nothing changes on a planet or species then they shouldn’t recalculate employed pops.
Not sure if I trust paradox to let them. Stellaris still runs like shit.
Stellaris is also almost 10 years old with an engine that is, by admission of the devs, coded into a dead end. They customized an older version of it too much and now they can’t get the performance improvements from the newer engine versions into the game.
They don’t need a new engine, they need to stop calculating every pop every day and start using events to trigger a calculation. E.g. a species modification or changing buildings on a planet.
So you’re saying they might not need a new engine and all they have to do is rewrite half of the old one?
I don’t think they’d have to rewrite half. Just the main population update loop. The graphics performance is fine.
Stellaris is like one of the most simulation heavy 4X games there is. There’s a limit to how good performance you can get when you’re making a complex simulation like that.
I agree, but they’ve promised performance fixes since like 2018 but never actually put any effort into it.
That’s just blatantly false. We’ve even had dev diaries showing they’ve fixed some performance issues, even showing the performance graphs to prove it.
When? I gave up in 2021.
Thats not true at all, there has been incredible improve, particularly with jobs.
Around when? I gave up on waiting in 2021. They promised huge performance increases every year from 17-21 but it got worse with each dlc.
If they actually fixed it then I would love to come back. I miss Stellaris
3.0 and 3.3 were big on optimization iirc.
They also moved to the custodian system which makes stellaris easily the most polished and stable of all of Paradox games
I haven’t played Stellaria in a while, but I don’t remember the performance being bad. If it is it’s not because of any graphical thing that can be improved, but for the same reason Dwarf Fortress runs like shit, i.e. there’s a limit to your CPU power when simulating hundreds of individuals.
The problem with Stellaris is that they simulate every individual even if nothing changed about them. If nothing changes on a planet or species then they shouldn’t recalculate employed pops.
Pops ruin it!
Colossi fix it.