According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
People figured out the performance issues with Starfield when it was first announced: the Bethesda logo
Creation Engine 2.0.
AKA Creation Engine 1.0 with more patches than a 1sqmi quilt.
Evolution isn’t wrong. It’s not like Unreal Engine gets rewritten from scratch for each major version.
Except unreal engine literally was rewritten from 3 to 4.
Which is, literally, not every major version. I didn’t say “all Unreal Engine versions are evolutionary steps over their predecessors”, I said “they don’t get rewritten from scratch for each major version”.
Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.
Evolution frequently discards baggage.
Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.
You can only reinvent the Bounding Box once. Epic is a better steward of technical debt. Bethesda doesn’t know what that is.
But with the optimization quality of current UE 5 games I’m quite pessimistic about the current trend of game development.