According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • TheOnlyMego@lemmy.world
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    1 year ago

    People figured out the performance issues with Starfield when it was first announced: the Bethesda logo

    • Neato@kbin.social
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      1 year ago

      Creation Engine 2.0.

      AKA Creation Engine 1.0 with more patches than a 1sqmi quilt.

      • aksdb@feddit.de
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        1 year ago

        Evolution isn’t wrong. It’s not like Unreal Engine gets rewritten from scratch for each major version.

          • aksdb@feddit.de
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            1 year ago

            Which is, literally, not every major version. I didn’t say “all Unreal Engine versions are evolutionary steps over their predecessors”, I said “they don’t get rewritten from scratch for each major version”.

            Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.

        • Edgelord_Of_Tomorrow@lemmy.world
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          1 year ago

          Evolution frequently discards baggage.

          Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.

        • kingthrillgore@lemmy.ml
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          1 year ago

          You can only reinvent the Bounding Box once. Epic is a better steward of technical debt. Bethesda doesn’t know what that is.

          • sheogorath@lemmy.world
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            1 year ago

            But with the optimization quality of current UE 5 games I’m quite pessimistic about the current trend of game development.