According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • Neato@kbin.social
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    1 year ago

    Creation Engine 2.0.

    AKA Creation Engine 1.0 with more patches than a 1sqmi quilt.

    • aksdb@feddit.de
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      1 year ago

      Evolution isn’t wrong. It’s not like Unreal Engine gets rewritten from scratch for each major version.

      • Edgelord_Of_Tomorrow@lemmy.world
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        1 year ago

        Evolution frequently discards baggage.

        Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.

        • aksdb@feddit.de
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          1 year ago

          Which is, literally, not every major version. I didn’t say “all Unreal Engine versions are evolutionary steps over their predecessors”, I said “they don’t get rewritten from scratch for each major version”.

          Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.

      • kingthrillgore@lemmy.ml
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        1 year ago

        You can only reinvent the Bounding Box once. Epic is a better steward of technical debt. Bethesda doesn’t know what that is.

        • sheogorath@lemmy.world
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          1 year ago

          But with the optimization quality of current UE 5 games I’m quite pessimistic about the current trend of game development.