According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • aksdb@feddit.de
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Evolution isn’t wrong. It’s not like Unreal Engine gets rewritten from scratch for each major version.

      • aksdb@feddit.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        Which is, literally, not every major version. I didn’t say “all Unreal Engine versions are evolutionary steps over their predecessors”, I said “they don’t get rewritten from scratch for each major version”.

        Someone else also brought up the Quake engine, which has even more evolutionary steps; even with forks like the Source engine.

    • Edgelord_Of_Tomorrow@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      Evolution frequently discards baggage.

      Bethesda just keep piling shit on top without doing any of the necessary groundwork to make it run well.

    • kingthrillgore@lemmy.ml
      link
      fedilink
      English
      arrow-up
      0
      ·
      10 months ago

      You can only reinvent the Bounding Box once. Epic is a better steward of technical debt. Bethesda doesn’t know what that is.

      • sheogorath@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        But with the optimization quality of current UE 5 games I’m quite pessimistic about the current trend of game development.