I love ray tracing and path tracing when they’re done right. Ik fully ray traced scenes are hardly playable even on high end cards without upscaling but like if one has a powerful enough card, why not utilize its potential? Yet most people don’t seem to care about RT.

When it comes to upscaling though, I hate it, and I’m not even talking about frame gen. It makes things look blurry and causes annoying artifacts. I think playing on lowest settings with clear textures is more enjoyable long term than maxed out in 4k with a consistently blurry image. Also this new technology makes devs care less about optimization (which will backfire btw as we’re approaching the physical limit of transistor size).

  • Fizz@lemmy.nz
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    5 天前

    I dont like ray traced lighting, it doesnt feel right and isnt worth the performance cost. I do like raytracing for sound. Scenes look better when they’re handcrafted.

    Upscaling sucks. It looks so bad. But the tech is really cool and it allows people to run games at higher fps (only if they have a card with a ton of ai cores).

  • regdog@lemmy.world
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    5 天前

    The new “Dune Awakening” has great visuals in general. But sometimes elements (like bushes or inventory items) are extremely blurry. I blame improper use of anti-aliasing.

  • overused imo. I don’t care about upscaling, I’d like to see the raw frames myself. this is prob gonna be an unpopular opinion but I think the new Thousand Year Door game looks shit compared to the original. there’s no need to make cartoony games all raytraced and reflective. it just looks uncanny and bloom is overused so much in games in general too

  • asudox@lemmy.asudox.devM
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    6 天前

    I wouldn’t have finished The Last Of Us Part 1 without FSR, which I desperately wanted to play again for the nostalgia. That game is so fucking horribly optimized.

  • zerofk@lemmy.zip
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    4 天前

    I think they usually bring negligible improvements in visual fidelity, provided the traditional methods are well implemented.

    I also think it’s silly to focus on these while the physics coding hasn’t kept up. Even showcase trailers often have weapons clipping through armour. A slightly more realistic shadow isn’t going to immerse me into your world if the slightest touch sends a huge bear carcass flying through the air or my sword clips through walls.

  • prole@lemmy.blahaj.zone
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    5 天前

    It’s fine, but I really don’t like the trend of devs just using upscaling as default rather than properly optimizing their game.

  • PonyOfWar@pawb.social
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    6 天前

    Raytracing and path tracing can look pretty nice and raytracing especially is worth turning on when it’s a game where it’s properly optimized. Unfortunately in many games, it really isn’t, which means the performance impact is too large compared to the visual benefits. So in many games, I don’t turn it on as I prefer the much higher framerate.

    Upscaling technologies are pretty great. Especially in their current iterations, the image quality they can achieve from low resolutions is impressive. That said, they should be used as a way to get graphically advanced games working on low to mid-spec GPUs. Using them as a crutch to get unoptimized games working on high-end cards is not acceptable. Neither is pretending that upscaled and frame-generated performance is directly equivalent to native-res performance (looking at you, nVidia).

  • Zarxrax@lemmy.world
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    6 天前

    I like upscaling when it’s done well (some older iterations of dlss and fsr were not great compared to the current versions). If I have to lower my resolution to get a good frame rate then the image will already look blurry. Using upscaling to hit my monitors native resolution will generally look better. I could care less about raytracing because I don’t have a GPU strong enough to handle it.

  • twice_hatch@midwest.social
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    6 天前

    It’s not for me I don’t want be spending a thousand on a GPU and a hundred on a game that takes my whole SSD and refuses to run off a spinner

  • net00@lemmy.today
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    6 天前

    I do like upscaling, it lets me my poor 6650xt reach 75fps (my monitor refresh rate) on games where it can only get 60fps on native 1080p.

    I don’t play those games that need upscaling to barely run ok. They aren’t getting my money, at least until they fix their shit.

  • Noerknhar@feddit.org
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    6 天前

    I personally don’t see much of a difference between RT and the established lighting algorithms, so that’s that.

    Super resolution / upscaling is something I love, given that I play on a 4k TV. DLSS is black magic wizardry.