

Zed’s dead, baby. Zed’s dead.
Zed’s dead, baby. Zed’s dead.
A nice post, and certainly worth a read. One thing I want to add is that some programmers - good and experienced programmers - often put too much stock in the output of profiling tools. These tools can give a lot of details, but lack a bird’s eye view.
As an example, I’ve seen programmers attempt to optimise memory allocations again and again (custom allocators etc.), or optimise a hashing function, when a broader view of the program showed that many of those allocations or hashes could be avoided entirely.
In the context of the blog: do you really need a multi set, or would a simpler collection do? Why are you even keeping the data in that set - would a different algorithm work without it?
When you see that some internal loop is taking a lot of your program’s time, first ask yourself: why is this loop running so many times? Only after that should you start to think about how to make a single loop faster.
This didn’t “reveal differences in human perception”. Those differences were well known already. What was lacking - and still is, as far as I know - is a good model of human colour perception.
As someone who played the original Prince of Persia, Sands of Time still feels like “the new one”.
I will continue to defend Andromeda. Yes it has its flaws, but no more than the original trilogy. It could’ve been the start of a cool new trilogy.
Very likely - but that’s not going to happen. Some people will watch less, some will complain but keep watching the same amount, and the majority will just take it as a fact of life and not change their behaviour.
Fascinating- I don’t speak Danish but I can _almost_read that. Enough to assume it has to do with thyroids and lymph nodes.
I’m pretty sure an apple rolling over a keyboard would produce more coherent output than many pundits.
That’s not their natural state? I’m learning so much in this thread.
I think they usually bring negligible improvements in visual fidelity, provided the traditional methods are well implemented.
I also think it’s silly to focus on these while the physics coding hasn’t kept up. Even showcase trailers often have weapons clipping through armour. A slightly more realistic shadow isn’t going to immerse me into your world if the slightest touch sends a huge bear carcass flying through the air or my sword clips through walls.