It’s been a challenge for devs to find ways to make each weapon pickup rewarding without constantly having ATK number go up.
Division 2: Every spare weapon can be dumped into the Specialization research for that weapon type. If not, it probably has unique weapon mechanics that are interesting if nothing else
Zelda TOTK: All weapons break, so even a duplicate of an old weapon will let you keep swinging that weapon type
It’s been a challenge for devs to find ways to make each weapon pickup rewarding without constantly having ATK number go up.