• VindictiveJudge@lemmy.world
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    7 months ago

    The closest I know of is games scaling rewards to your character level. Oblivion did that in an incredibly bad way.

    • BallsandBayonets@lemmy.world
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      7 months ago

      Since they also scaled enemies. Always funny to be attacked by random bandits wearing the super-rare and powerful glass armor.

      • VindictiveJudge@lemmy.world
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        7 months ago

        It also scaled unique items. That cool glass sword with the frost damage enchantment and unique blue glass texture? Its strength entirely depends on what level you were when you finished the quest that rewards it. Unenchanted standard weapons would usually outclass it in maybe two hours.