No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know
Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.
Incorrect. Dlss is a hardware graphics layer and is not implemented more than calling an api.
Tech do many other things in a studio
Including gameplay coding, render engineer, etc. In small studios one engineer can do everything.
Att big studios, you still don’t have someone working only with render apis for the engine because you have an engine team, most often not in your own studio. If it is in your studio that team is also not only working on render api calls
Hope this explains it to you, you can stop guessing how it works. I know better yes because I am those people. You forget you are the one guessing
You are completely incorrect with your guess on who does what in game studios
I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.
DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.
No, the tech works content too. A lot.
In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.
Also as I said, DLSS support should be in the engine before there is even any content.
You are not correct.
I am, but good try.
No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know
Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.
Incorrect. Dlss is a hardware graphics layer and is not implemented more than calling an api.
Tech do many other things in a studio
Including gameplay coding, render engineer, etc. In small studios one engineer can do everything.
Att big studios, you still don’t have someone working only with render apis for the engine because you have an engine team, most often not in your own studio. If it is in your studio that team is also not only working on render api calls
Hope this explains it to you, you can stop guessing how it works. I know better yes because I am those people. You forget you are the one guessing