No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know
Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.
Incorrect. Dlss is a hardware graphics layer and is not implemented more than calling an api.
Tech do many other things in a studio
Including gameplay coding, render engineer, etc. In small studios one engineer can do everything.
Att big studios, you still don’t have someone working only with render apis for the engine because you have an engine team, most often not in your own studio. If it is in your studio that team is also not only working on render api calls
Hope this explains it to you, you can stop guessing how it works. I know better yes because I am those people. You forget you are the one guessing
Might want to check my updated post mate lol. They literally specify that they do not, in fact, do other things. I’m not the one guessing, you are. Do you work for Arrowhead?
Dlss is a hardware graphics layer and is not implemented more than calling an api.
As is almost everything in game development. DLSS is an ENGINE feature. It has to be implemented by the engine team. The people making art for the game aren’t implementing DLSS or ray tracing lol.
At arrowhead especially, since they literally tell us on their website, the people doing DLSS would not be doing content or art or music or anything other than engine features.
You are not correct.
I am, but good try.
No. I am a game developer. Many tech help a lot with implementing content. You made an educated guess and it was wrong. Own it or be a child about it, I don’t really care at this point. This is more for anyone that actually do want to know
Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.
Incorrect. Dlss is a hardware graphics layer and is not implemented more than calling an api.
Tech do many other things in a studio
Including gameplay coding, render engineer, etc. In small studios one engineer can do everything.
Att big studios, you still don’t have someone working only with render apis for the engine because you have an engine team, most often not in your own studio. If it is in your studio that team is also not only working on render api calls
Hope this explains it to you, you can stop guessing how it works. I know better yes because I am those people. You forget you are the one guessing
Might want to check my updated post mate lol. They literally specify that they do not, in fact, do other things. I’m not the one guessing, you are. Do you work for Arrowhead?
As is almost everything in game development. DLSS is an ENGINE feature. It has to be implemented by the engine team. The people making art for the game aren’t implementing DLSS or ray tracing lol.
Everyone in a studio contributes to make a game, it is very uncommon to have tech that works only on render or engine. Hope this helps!
Cool! Irrelevant, but cool I guess!
At arrowhead especially, since they literally tell us on their website, the people doing DLSS would not be doing content or art or music or anything other than engine features.
Relevant as you spent months asserting they don’t
At arrowhead the tech works content too.
They don’t make content.
Nobody has pretended that.
They work to make content
You program so many things that are content
Good luck with your head