The delay is purely about piracy, if I had to guess. It only makes sense if you believe piracy affects sales negatively, but these corporate publishers are incapable of thinking anything else. Their entire business model revolves around artificial gatekeeping, so they simply cannot admit that that whole segment of their work is pointless.
Piracy is a service problem, and releasing a buggy port with enormous delays is bad service. It doesn’t make me want to spend my money with them.
You think it’s piracy? Or PlayStation being so deluded that they think you’ll absolutely spend $600 to buy their system because “(Game) is so good”. I mean shit I’ve never played, and will likely never play Bloodborne.
Idk who the person where $600 + $60 Game = Must play makes sense - but it ain’t me.
There is the exclusives thing, but I think it goes the other way. The consoles are loss-leaders, meaning they’re manufactured at a loss, then they make their money on game sales. So they need game sales to make up the numbers.
Yes, people buy playstations for the exclusives, because they know there will be many. Also I guess once you buy it you may need to justify the expense with more game purchases.
Now Sony is the publisher, so they get money either way. It may be that the cut is apportioned differently for PS sales, maybe the PS division needs to protect their numbers, but I know games companies in the past have talked about their reluctance to release on PC because of piracy, and the attitude seems to me to be that PC users need to be taught a lesson.
Personally I think the whole walled garden ecosystem is bullshit and in an ideal world we’d all be running open source software on open source hardware, and the only new hardware you’d get would be for performance upgrades, or because you wanted a handheld or a second machine. There wouldn’t be this situation where people buy three separate machines just because some people decided their proprietary games would only work on their proprietary machines. It’s absurdly wasteful.
The delay is purely about piracy, if I had to guess. It only makes sense if you believe piracy affects sales negatively, but these corporate publishers are incapable of thinking anything else. Their entire business model revolves around artificial gatekeeping, so they simply cannot admit that that whole segment of their work is pointless.
Piracy is a service problem, and releasing a buggy port with enormous delays is bad service. It doesn’t make me want to spend my money with them.
You think it’s piracy? Or PlayStation being so deluded that they think you’ll absolutely spend $600 to buy their system because “(Game) is so good”. I mean shit I’ve never played, and will likely never play Bloodborne.
Idk who the person where $600 + $60 Game = Must play makes sense - but it ain’t me.
I mean I was real tempted to get a PS5 so I could play Soider-Man 2 and the new God of War.
But then I just watched a playthrough of each online.
There is the exclusives thing, but I think it goes the other way. The consoles are loss-leaders, meaning they’re manufactured at a loss, then they make their money on game sales. So they need game sales to make up the numbers.
Yes, people buy playstations for the exclusives, because they know there will be many. Also I guess once you buy it you may need to justify the expense with more game purchases.
Now Sony is the publisher, so they get money either way. It may be that the cut is apportioned differently for PS sales, maybe the PS division needs to protect their numbers, but I know games companies in the past have talked about their reluctance to release on PC because of piracy, and the attitude seems to me to be that PC users need to be taught a lesson.
Personally I think the whole walled garden ecosystem is bullshit and in an ideal world we’d all be running open source software on open source hardware, and the only new hardware you’d get would be for performance upgrades, or because you wanted a handheld or a second machine. There wouldn’t be this situation where people buy three separate machines just because some people decided their proprietary games would only work on their proprietary machines. It’s absurdly wasteful.