In short:
- Unique portraits for all traders
- New decorations
- New orders
- New sound effects
- Notifications with auto-pause reason
- New Forbidden Glade icon
Full notes are linked, and they’re quite lengthy.
In short:
Full notes are linked, and they’re quite lengthy.
Hrm, fair enough, although I will say for it’s nearly opposite.
I expected it to be pretty meh, for those very reasons.
In practice, it makes me realize that when I play city builders, only a brief moment in an empty map is actually interesting to me, then it’s just hours upon hours of prettification and optimizing for the sake of optimizing, so here something gives me just an endless randomized sequence of those beginning minutes and eshews the parts after that.
But I can very easily see why someone would dislike it, after all I thought I would, too.
I think this explains my feeling really well. I get bored after a couple hours in games like city skylines. But this game lets me go over and over and over.
I’ve really enjoyed how much ATS incentivizes that optimization, given that years spent on a settlement count toward the blightstorm cycle. It’s really satisfying to figure out how to max rep as quickly as possible, especially with really hard modifiers like the “no orders” one