I was playing Mafia, and it’s a pretty cool game, then suddenly they drop in an F1 racing level where you need to grab first place against a bunch of AIs that never make a mistake.
The worst bit is, in the previous mission you did a lot of work to sabotage the rival’s car ahead of the race. So you shouldn’t even need to drive all that well to win against him, but it just forgets that.
I just never beat the race, so the game came to a halt for me.
That’s like game design 101 – if you’re introducing a new gameplay paradigm that isn’t part of the core experience, make it really really easy.
Maybe I’m misremembering, but I recall the Warthog escape sequence at the end of Halo getting this right. It felt epic, but was actually very doable based on the limited driving skills required by rest of the game.
That’s why many of us are so fond of the warthog. Many games at the time introduced a vehicle and suddenly the game is ludicrously hard (… That fucking BattleToad battle bike…). But the Warthog is introduced as a helpful aid, and then it actually does it’s job with minimal fuss.
shouldn’t even need to drive all that well to win against him, but it just forgets that.
His car breaks down right at the start, which ironically makes the mission harder as you have to dodge the car as everyone passes it.
That said, the hard part was not tipping over, you could get quite a few places by just not giving a shit and flying over the chicane after the first turn.
Every time its the same
„I wonder why I havent played Elite in a while“, then proceed to find myself in the outer rim of the galaxy in enemy powerplay territory with a sidewinder
I mean, catch a taxi? How’d you manage to fuck up Rule 1 so hard you ended up in a sidewinder with no way to import cash in enemy powerplay (which btw got redone and probably doesn’t apply anymore)
Body Harvest airplane mission.
I’m sure I could beat the piano guy in Luigi’s Mansion 3 if I played it enough times, but it’s not nearly fun enough for me to stick to it
I know what everybody is thinking: 50 Cent Blood on the Sand, but that’s a misconception, you actually mean 50 Cent Bulletproof–the one other, and less perfect, of the 2 games that exist
I was thinking earthworm jim bro.
Blood under the Sand
Lord of the Rings: War in the North and the fucking protect the door level
NES TMNT swimming bomb defusing level. Aaaaaaaaaahhh!!!
The electric shock sound when you touch the sea weed will forever be a trigger for me.
I just learned that the intent for that level is to pause the game and switch which turtle you’re playing because they get a full health bar when you do.
🤯
Deathstroke fight on Batman: Arkham Origins
It did give us an awesome trailer though.
It was certainly much better than the Deathstroke fight in Arkham Knight…
Maybe that was the one I was thinking of? It’s been a while. The button repetition with insta-kill just stopped the game dead.
Depends if you were thinking of hand to hand combat with the world’s greatest martial artist, or the one where they put him in a tank, because they couldn’t think of anything other than tanks by that point.
Tutorial.
The goddamn blood trail jumping puzzles.
Any game with a mandatory stealth section all of a sudden
OG FF7 did it right.
I don’t mind shaking the gameplay up, but if I fail the stealth a couple times, just go ahead and let me go in guns blazing.
After MGS blew up EVERY GAME had to have a stealth section all of the sudden, even if it made no sense in the narrative and clashed with the existing game mechanics.
And now it’s the era of Darksouls, where every game have to make you puke blood instead of having fun
Big reason I never finished Witcher 2
I remember frustrating parts in the Witcher 2 but I don’t remember a stealth section
Fucking ff14, doesn’t do stealth well at all, why is it in so many main story quests ugh
I had an opposite situation with Death Stranding. Was enjoying the “stealth” till suddenly had to fight Mads Mikkelsen guns blazing. The forced change in approach made me drop the game.
The opposite is obviously quite frustrating too.
I’ve heard the same issue with one of the possible endings in Cyberpunk 2077 Phantom Liberty, where you’re forced to kill dozens of enemies (if you didn’t pick the narrative choice that forces you into a forced stealth section à la Alien Isolation). Both choices can derail from the rest of the gameplay (100+ hours)
Great DLC nonetheless
Deadpool.
Misty in Pokémon Blue
It’d be easily fixed with a new save, a more balanced approach, and four hours… but fuck that, I’ve spent two summers grinding to beat her but nope
Just go catch a Pikachu. Won’t take 4 hours. A pickachu from viridian leveled against Mt Moon zubats for 10-30 minutes would wipe the floor with the whole gym.
This is why I roll bulbasaur.
Wipe both Brock and misty out.
Magic. I’ll give that a punt this summer! Thank you!
That’s not a bad plan, but it will require a new save. Once you enter Cerulean City, all the ways back to Viridian are blocked until after you beat Misty.
If you want to beat Misty without starting a new save, your best bet is probably to go north of Nugget Bridge and catch a Bellsprout. That should be about as effective as a Pikachu against Misty. If anything it might even be slightly better. Grass and Electric attacks are both 2x against Water types, but Water attacks are ½x against Grass types and 1x against Electric types.
I forgot Bellsprout had vine whip early and you couldn’t go back. Oddish on red with absorb by comparison is a monumental pain in the ass. Absorb sucks. At least Pikachu is fast with thunderwave and can help you catch an Abra for your I win button.
Thank you 😊
1 health, but ya made it.
I was golden. I even had the Bellsprout ready to go. The targetted levelling of that and the Pikachu made short work of Misty.
I’m not a Pokémon expert - my introduction was Pokémon Go - and I’ve soon learned that type effectiveness outweighs brute force and ignorance!
Psi Ops the Mindgate conspiracy.
Could not beat that pyro bitch
That game was so much fun though! I remember it having a really weird 2 player mode where you each get to control half of the guy.
Kingdom Come Deliverance is the most notable example of this. The monastery mission is absolutely brutal both by how difficult it’s intended to be, and by how broke it is, on a technical level.
It’s definitely interesting, but it’s so difficult.
Jackal snipers…