Elden Ring’s player engagement is through the roof: Over 45% of its Steam players have played for 100+ hours
Elden Ring is one of the most successful premium games of all time.
I’ve played around 1k hours of Europa Universalis IV and I’ve never completed a campaign (gotten to the last year in the game), because I find I’ve completed my goals about halfway or two thirds of the way through the time line. The same goes for most Civ games, I just quit and restart once I know I’ve won.
I imagine Elden Ring is similar for many people, they play a character for a couple dozen hours and restart with a new character.
Almost 200hrs 260 hrs in (i double checked haha), level 150, and im maybe 3/4 done. I was never interested in soul like games before, or video games in general, but something about the open world experience in elden ring just pulled me in. I honestly couldnt tell you most of the story or the boss names, but god damn it was and still is a fucking blast grinding out the fights to figure out the mechanics.
But you’ll see similar rates of players finishing the game that have far shorter runtimes. 100 hours is about how long it takes to finish the game, after all, and that percentage lines up quite well with the achievements for finishing the game. Engagement is a horrible metric for a game like Elden Ring that isn’t trying to keep you hooked with anything except a game you like playing; no battle pass, no dailies, no events, etc. I’ll bet A Dance With Dragons has far better engagement metrics than The Return of the King, but it’s a stupid metric regardless, because they’re books.
Because hours of play has no direct relationship with completion. Playing for 100+ hours doesn’t mean you’ve finished the game.
NO direct relationship? maybe it’s not 1:1 but surely there is some kind of direct relationship.
Depends on your definition of “direct.”
I’ve played around 1k hours of Europa Universalis IV and I’ve never completed a campaign (gotten to the last year in the game), because I find I’ve completed my goals about halfway or two thirds of the way through the time line. The same goes for most Civ games, I just quit and restart once I know I’ve won.
I imagine Elden Ring is similar for many people, they play a character for a couple dozen hours and restart with a new character.
80 hours in and I’m nowhere near, I’m more likely to spin up a new character than to finish the thing
Almost 200hrs260 hrs in (i double checked haha), level 150, and im maybe 3/4 done. I was never interested in soul like games before, or video games in general, but something about the open world experience in elden ring just pulled me in. I honestly couldnt tell you most of the story or the boss names, but god damn it was and still is a fucking blast grinding out the fights to figure out the mechanics.But you’ll see similar rates of players finishing the game that have far shorter runtimes. 100 hours is about how long it takes to finish the game, after all, and that percentage lines up quite well with the achievements for finishing the game. Engagement is a horrible metric for a game like Elden Ring that isn’t trying to keep you hooked with anything except a game you like playing; no battle pass, no dailies, no events, etc. I’ll bet A Dance With Dragons has far better engagement metrics than The Return of the King, but it’s a stupid metric regardless, because they’re books.