• MoreFPSmorebetter@lemmy.zip
    link
    fedilink
    arrow-up
    6
    ·
    4 hours ago

    It’s always really funny to me when games try and have NPCs talk about the main story or something. Like in every far cry game the first thing I do when given control is go and absolutely Max out my character and get all the unlocks and fast travel points I can before I start hitting stuff that’s locked behind main story progression. The whole time I’m running around and unlocking towers and guns you’ll get passing NPCs talking about the urgent thing that needs to happen right away.

    Some devs are getting smarter about these things and only giving you a few side quests per main story quest finished so you have to progress through the main story to get all the powerful shit you want.

  • helpImTrappedOnline@lemmy.world
    link
    fedilink
    arrow-up
    16
    ·
    5 hours ago

    “You have all the power in the world, can slice through a steel army like butter, but tell me adventure, can you break a locked door?”

    • ArxCyberwolf@lemmy.ca
      link
      fedilink
      arrow-up
      5
      ·
      5 hours ago

      Aw, damn it. I’m the legendary hero saving the world from an unprecedented threat, but I just can’t seem to get past this TREE in the middle of the road! This immovable obstacle is the one thing halting me in my quest!

      …What do you mean, “just go around it”? Blasphemy!

    • NotADharkInAManSuit@lemm.ee
      link
      fedilink
      arrow-up
      2
      arrow-down
      1
      ·
      4 hours ago

      This made me think of Crisis Core.

      My stats could literally go no higher, even after breaking the stat parameters, every attack I did inflicted every status ailment including death, I killed the god of the life stream, I was the apex of stats, skills, and equipment. And then a bunch of Shinra chaff kill me. I literally killed god, and other gods, and Sephiroth at his prime, but was taken out by frontline infantry. #justiceforzack

      • helpImTrappedOnline@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        2 hours ago

        Or when the characters forget about their bag full of revive potions as they watch their beloved companions die. It’s not like the potions are rare or unique, every store in the world sells them, even your car sells them in FF15.

        The enemies clearly know about them too, how else would you explain the unlimited supply soldiers and monsters we use to grind levels?

  • Elrecoal19@lemmy.world
    link
    fedilink
    arrow-up
    8
    ·
    7 hours ago

    A game with enemies that level slightly less than you do where, at the final boss, you become the boss and have to fight your character

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      5 hours ago

      At the end of FFX,

      spoiler

      you have to fight all your own summons. Which can get pretty ugly if you’d been leaning on them through the whole campaign, to the detriment of the rest of your party.

      • derpgon@programming.dev
        link
        fedilink
        arrow-up
        3
        ·
        4 hours ago

        Me, in a JRPG where I was stuck in a boss room with no mobs to level up after learning that you can escape from all the fights, except the boss…

        Yeah, I was 11, how can you tell lol

  • ArxCyberwolf@lemmy.ca
    link
    fedilink
    arrow-up
    20
    ·
    14 hours ago

    Main questline? What main questline? What do you mean I’m supposed to find my dad/son/attempted killer?

  • tetris11@lemmy.ml
    link
    fedilink
    arrow-up
    7
    ·
    12 hours ago

    “Hey! Listen! Listen!” ~ I’ve survived entire lifetimes with that twittering into my ear to no avail. I am going to climb that mountain and will use every levitation hack that I know to make it happen.

  • El_Azulito@lemmy.world
    link
    fedilink
    arrow-up
    17
    ·
    edit-2
    12 hours ago

    This is how I play Elden ring and every Zelda game ever known to man. You just don’t want them to end.

    • ArxCyberwolf@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      5 hours ago

      Exactly. The postgame gets so boring after a while, it’s more fun to just make a new character and do all those side quests again.

        • And009@lemmynsfw.com
          link
          fedilink
          English
          arrow-up
          3
          ·
          12 hours ago

          Got vague memories of riding a dragon, that’s probably the one. Daedric quests were more memorable. 500+ hours of side quests washed over it ig.

            • I Cast Fist@programming.dev
              link
              fedilink
              arrow-up
              3
              ·
              edit-2
              7 hours ago

              You do have to capture a dragon in Whiterun before you get to Valhallarim, I think you ride him towards the whatever it was temple before ascending to the next plane of existence

              AFAIR, the dragonborn DLC got you fighting the OG dragonborn in a place that really looked like a daedric quest, with one of the dungeons being green/black slime and books or something like that

  • GreenKnight23@lemmy.world
    link
    fedilink
    arrow-up
    38
    ·
    20 hours ago

    I remember playing Fable 1 on launch. I played through every side quest and was a fucking monster at the end.

    when I finally fought Jack, I wiped my ass with his deflated ego and thought to myself, “this is the guy y’all were scared of?”

    I caused some bug that allowed me to keep the sword of aeons and stay good by not killing my sister.

    I then proceeded to kill and take over every single town and became a slumlord…and everyone thanked me for it.

    every time I watch any of these videos I imagine this is how I was perceived by the NPCs in that game.

    https://www.youtube.com/watch?v=mrndSo8Uelo&t=4

    • tetris11@lemmy.ml
      link
      fedilink
      arrow-up
      17
      ·
      12 hours ago

      The first time I ever played skyrim, I just went full wander mode and just ran around. I kicked a chicken and then swam down a river to see where it led. Eventually I came across a Frost Giant herding sheep. I killed one of its flock, and then spent the next few hours evading this fucking Giant as it relentlessly pursued me over every terrain. Bit by bit I whittled him down and bit by bit he took chunks out of me. On my last legs, I spotted a town and ran full belt to it and the guards came to my aid, and tears of gratitude came to my eyes as I was rescued by my human brethren, and together they all took him down. Deciding that I had had enough of the nomadic lifestyle and wanted to settle down, I headed into the city, only to be promptly attacked and arrested for kicking that chicken from earlier.

  • qyron@sopuli.xyz
    link
    fedilink
    arrow-up
    59
    ·
    23 hours ago

    I would do this on Fallout and Silent Storm. And I resumed the main quest, my character was so overpowered and overgeared the main game became “almost” too easy. To compensate, I would wreck havoc, chaos and mayem at every chance I got.

    • MachineFab812@discuss.tchncs.de
      link
      fedilink
      arrow-up
      14
      ·
      18 hours ago

      This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.

      • TheRealKuni@midwest.social
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        8 hours ago

        It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.

        But then Diablo 4 comes out and people complain that everything levels with you because “It DoEsN’t FeEl LiKe I’vE mAdE aNy PrOgReSs If ThE EnEmIeS gEt StRoNgEr.”

        If your level is the only thing making you stronger in a Diablo game you’re doing it wrong.

        Finally in the overhaul with the recent expansion they just removed levels from enemies. Problem still exists for these people, because all areas are just as difficult as others. But that means the endgame is playable, and that’s the real goal of a game like Diablo.

      • qyron@sopuli.xyz
        link
        fedilink
        arrow-up
        3
        ·
        12 hours ago

        That murder-hobo part. I never really understood the expression.

        Yes, I would willingly deviate from the main story line the moment I could but I wouldn’t go on a murder rampage, killing everything and anything in site.

        On Silent Storm I would go on a random encounter spree, killing enemies as supppsed, but I never targeted NPCs. And in Fallout I’d roam the map for random encounters as well but, again, hostiles were fair game, NPCs weren’t.

        And to my understanding, the murder-hobo thing was coined because some players would destroy and kill anything in their path.

        • I Cast Fist@programming.dev
          link
          fedilink
          arrow-up
          4
          ·
          7 hours ago

          That murder-hobo part. I never really understood the expression.

          It stems from the typical RPG dungeon-raiding parties since the times of Dungeons and Dragons. You have a group of homeless people (hobos), traveling from place to place, killing (murder) almost everything that crosses their path in order to collect treasure.

          • AngryCommieKender@lemmy.world
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            4 hours ago

            In all of the campaigns I played in, we bought/ cleared and were given property. The murder part still held true, when diplomacy failed. Between the cleric, the wizard, and the rogue I think we would average 10 languages we were fluent in.

        • MachineFab812@discuss.tchncs.de
          link
          fedilink
          arrow-up
          1
          ·
          7 hours ago

          Sometimes you get so strong so early that the only challenge left is town guards, other players, and seeing if you can break the story-line.

          • qyron@sopuli.xyz
            link
            fedilink
            arrow-up
            1
            ·
            6 hours ago

            Unless the developers were lazy or sloppy, you never break the story-line.

            I couldn’t care less about other players. Either they’re just like me, trying to take a moment to relax or they are someone that takes what should be fun as a serious endeavour. I have a life for that.

            And the town guards… come on. They are just doing their assigned job. And probably took an arrow to the knee.

            • MachineFab812@discuss.tchncs.de
              link
              fedilink
              arrow-up
              2
              ·
              5 hours ago

              I mean, the arrow to the knee thing comes from one of the few games that let’s you potentially get away with killing town guards, but okay. I’ve never been one for the murder-hobo experience, but I’ve played plenty of games where it appeared to be a more enjoyable option. As I am OOP, to a t.

              • qyron@sopuli.xyz
                link
                fedilink
                arrow-up
                1
                ·
                4 hours ago

                That was too easy of a joke to resist. Never played the game.

                The games I spent more hours with were Neverwinter Nights, Fallout 1&2 and Silent Storm.

                It’s nice to follow the story. It’s nice to pull a few shenannigans just to see may happen. But I like to follow a story. If someone took the time to write, the least respect I can pay to it is follow it.

                I remember playing Kult: Heretic Kingdoms and the story was very nice to follow.

        • TwanHE@lemmy.world
          link
          fedilink
          arrow-up
          4
          ·
          12 hours ago

          For me it’s more that I no longer reset to try the stealth option again. Technically still stealth if there are no surviving witnesses.

  • Iceman@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    ·
    23 hours ago

    You better pray for a cut-scene to save ju after i completely destroy you in a manner of second.

  • egrets@lemmy.world
    link
    fedilink
    arrow-up
    10
    ·
    23 hours ago

    In the skies above the mountain, darkness overcame pale
    Then Mannimarco, Big Worm, felt his dismal powers fail