It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.
But then Diablo 4 comes out and people complain that everything levels with you because “It DoEsN’t FeEl LiKe I’vE mAdE aNy PrOgReSs If ThE EnEmIeS gEt StRoNgEr.”
If your level is the only thing making you stronger in a Diablo game you’re doing it wrong.
Finally in the overhaul with the recent expansion they just removed levels from enemies. Problem still exists for these people, because all areas are just as difficult as others. But that means the endgame is playable, and that’s the real goal of a game like Diablo.
But then Diablo 4 comes out and people complain that everything levels with you because “It DoEsN’t FeEl LiKe I’vE mAdE aNy PrOgReSs If ThE EnEmIeS gEt StRoNgEr.”
If your level is the only thing making you stronger in a Diablo game you’re doing it wrong.
Finally in the overhaul with the recent expansion they just removed levels from enemies. Problem still exists for these people, because all areas are just as difficult as others. But that means the endgame is playable, and that’s the real goal of a game like Diablo.