I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I’d try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there’s a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon’s later entries since there’s more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm doesn’t seem as big, you don’t have a way to know that you’re tired as readily, you just have to watch for the signs and the village you visit doesn’t seem as characteristic. It’s a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
NES Metroid, being replaced by Metroid Zero Mission.
NES Metroid is interesting to play through to see where the franchise came from, or for the nostalgia factor, but Metroid Zero Mission is vastly superior in nearly every conceivable way, its not even close. Its not like Silent Hill 2 or Resident Evil 3, where the originals are still better than the remakes overall, everything taken into account (though in that case, SH2 remake is superior to the RE3 remake). Absolutely every element of Zero Mission is an improvement on the original.
Metroid Zero Mission did not make vast sweeping changes to alter the identity of the game, making only minor adjustments to designs that were not thematically important (for example, the physical appearance of Ridley or Kraid being different is not thematically important). There were not big amounts of cut content, with only minor elements being cut like the fake Kraid enemy, which was not thematically important. The music is all familiar with the same composition, but with added flair. Its not different just for the sake of being different. Items and suit upgrades are almost all in the same places as the original NES Metroid, with the addition of new items that were added to the Metroid setting later on such as the Charge Beam and Super Missile. A map was added to the game, and the beam weapons now stack like in Super Metroid, rather than replacing the last beam you had.
All in all, Zero Mission leaves very little reason for the player to play the original game, especially if all the player cares about is the overall story of the Metroid IP. The player won’t get more thematically important designs that enhance the story like they would playing the original Silent Hill 2, and they won’t get more original game content and story like they would playing RE3 Nemesis. They wouldn’t get an improved experience. The choice to play NES Metroid mostly just comes down to nostalgia, historical value, or personal preference. Or if someone only has an NES or device capable of emulating the NES but not the GBA.
I completely agree and to I’ll add that this also applies to Metroid II. As Metroid II was on the Game Boy the game resolution is far too small to ever revisit. For a side scrolling game you can barely see what is in front of you.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
Luckily the fan game AM2R, or the slightly less good but still excellent 3DS remake do for Metroid II what Zero Mission did for the original.
I just started with the Metroid saga (it is never too late I guess) and I started with Zero Mission, I am actually struggling with what is next for me, whether to start with AM2R or the 3DS one… Both look appealing to me, but as I don’t have nostalgia googles for the older 2D games and the 3DS one has always called my attention, I might lean more to it… On the other hand, AM2R is a fan game… And I have a huge respect for those…
Did you look into Super Metroid for SNES? I was just replaying it recently and it still holds up as a true gem
Super Metroid is definitely the gold standard. Zero Mission definitely feels like it uses Super Metroid as its base. The same is also true for AM2R.
I think if you are getting into the series for the first time, Zero Mission, AM2R, Super Metroid & Metroid Fusion is the order to go in. They all share a similar set of gameplay & graphics.
I think the 3DS Metroid II remake is great, but in terms of cohesiveness, it’s going to stand out among the four games.
That being said it’s made by the same developers who will then go on to make Metroid Dread, which is probably my favorite Metroid game behind Super Metroid, which is the best.
I haven’t played it, I guess this one should come after Metroid II shouldn’t it?
Anyway, yeah, I obviously know about Super Metroid and it is one of the prettiest games even today.
I don’t know if it really matters if you play them in any sort of order - Super Metroid really perfected the style and set the standard for the rest of the games
If youre playing the games according to lore timeline order, I believe that the Metroid Prime games all take place inbetween Metroid Zero Mission and Metroid II. Prime 1, Prime Hunters, Prime 2, Prime 3, and potentially Prime 4. Then Metroid II, Super Metroid, Metroid Other M, Fusion, and finally Dread.
I didn’t know, I actually was gonna make my way with the 2D series first and at the very end the Prime series.
I have an NES and a PS5. I guess I’ll be on the old version.
If you have a smartphone, or a computer built after 2005, you can definitely emulate Metroid Zero Mission, but unfortunately Nintendo makes it really hard to do it the easy way.
OK, maybe a slight twist, but Left 4 Dead absolutely sucks vs. Left 4 Dead 2. Want L4D? Fine. Play it inside L4D2 with better guns and zombies.
There’s something different between the two that I can’t put my finger on. Like everything feels a lot more solid?
I personally have a lot more memories of L4D and it’s cast of characters over L4D2.
Oof, can not agree. I found the first one being much easier to palate, not having any of those sections where you have to collect a bunch of items into another item. Like fueling the car in the mall. Absolutely frustrating trash.
I have set up the original Fallout (fully modded and running through Fallout 1n2), but it’s pretty hard to get into. Not because of the graphics, which are actually fine, but just because the mechanics are quite intricate and I think my ability to learn new gameplay mechanics is declining as I enter my mid-30s (I’ve only played Fallout starting with Fallout 3). I’m going to keep trying to get into it!
As someone who played Fallout 2 as a teen it’s not your age, the first 2 have a lot of little things that end up having a big effect, and they are difficult. They do not pull their punches and will happily smack you around.
I restarted Fallout 2 many times when I was first playing it trying to figure out a build I liked.
No worries bud, the mechanics for 1 and 2 has always been shit. People sucked it up and played anyway because the writing was so damn good. If you can’t get into the game because the mechanics or controls are bad thats the games fault not yours.
I have been trying to replay both for years and everytime I give up after a few hours because the experience is just painful.
The classic Fallouts do have some quirks, but I hope you get through them and can get into it. They are absolutely amazing games, well worth your time.
Super Mario Bros 3 after playing the all stars version.
Probably nostalgia, but I prefer the original graphics…
The All-Stars versions of all the NES classic mario games do it for me better than the originals.
Do the original version of Doom and Doom 2 count? The relatively recent, re-released duology is objectively superior. Also, OpenRCT2 makes classic RCT and RCT2 feel incomplete at best, and outright horrible to play at worst.
re-released duology is objectively superior
do you mean the “doom 1 + doom 2” on steam? because if so, oh boy are you gonna love gzdoom
https://zdoom.org/downloadsI’ve known of gzdoom for ages but haven’t gotten around to trying it. I just really like how that duology Steam release because it’s just “pick up and go” with modern resolutions, tweaks and that incredible soundtrack remake.
I actually really like OG Dooms just as much as the new ones. I didn’t play either until just a few years ago so no nostalgia. They are very different and so I don’t feel like they step on each other’s toes too much.
Also OG doom is good if you get bored while opening your fridge because if your fridge door has a screen, it can handle playing OG doom and pass the time it takes waiting for the door to finish opening.
I love that there’s 30 years of free mods to play as well. People just basically never stopped playing doom, which I think is a beautiful thing.
I agree. Doom 1 and doom 2 are like exactly the same fun level as Doom Eternal, just in a different way.
Tbh I didn’t like “Doom (2016)” that much. I’m sure when it came out it was amazing considering doom 3 was the most recent thing, but I played Doom Eternal first and compared to the FUN of eternal, it just doesn’t stand up to the “rip that guy in half then latch on that demon with a flaming chain on my double barreled shotgun so I can use a Lazer balista to shoot that other demons head off while in midair to go chainsaw the flying meatballs eyesocket” of Doom EternalWow yeah, I can say that going from Eternal to 2016 is the “wrong order” since the sequel really _ really_ ups the tempo and ferocity of its predecessor.
I think I prefer 2016 overall, because I’m just like mentally too slow to fully enjoy Eternal. I don’t have those reflexes anymore lol
things like dsda improve the game so much. It’s hard to go back to the original game files.
They aren’t even similar
This is pretty obscure, but the Game Boy Advance remake of Mario Bros. (Not Super Mario Bros.) is more fun than the original.
You can run, for one thing, and the controls are more responsive in general.
It’s one of the games on Super Mario Advance, and one of the main reasons I originally wanted a GBA when it came out! I had the original Mario Bros. for the NES and thought it would be fun to have a portable version. I was right.
They did a great job updating the game!
Yeah the controls in the OG Mario Bros (and even the OG Super Mario Bros, to a bit of a lesser extent) are very clunky compared to modern entries. I’d say SMB3 holds up well though.
Literally if you’re playing on the original NES controllers made in a time before Nintendo understood the importance of erganomics. The corners dug into hands and even the buttons wore at fingers and I say that as someone who has naturally thick callouses.
Iirc, they didn’t even have the satisfying button press mechanism most buttons have these days where the button resistance drops as you pass the threshold of a “press”. And many games involved mashing or holding buttons. Like it was painful to watch my daughter try playing SMB and not just hold the B button to constantly run.
They were iconic but I prefer to see them than use them.
There is a lot of truth to this old commercial. https://m.youtube.com/watch?v=y5DpaCvoCn0
Having grown up with the PS1, it’s been fun revisiting old classics and see what has aged well and what hasn’t.
Platformers like Spyro, Crash, Rayman, Abe’s Oddysee and Ape Escape have aged like fine wine (although Crash 1 is a lot more janky than the others). But that back into the past, some games also showed no signs of proper playtesting aimed at kids, which means overly difficult levels, annoying completions and such - I remember spending months playing Tarzan, The Emperor’s New Groove, Croc 2, Kingley’s Adventure and others to 100% them, and some of them I could never finish. I only recently 100% Croc 2 for the first time, for example, and yeah, it wasn’t really that good.
Some JRPGs are also as great today as they were the day they were released (Final Fantasy IX, Xenogears, Chrono Cross, Star Ocean and even lesser known ones such as Legend of Legaia, Threads of Fate and Wild Arms), and are arguably better than many of their contemporary competitors. But you sometimes have to stomach one too many random encounter, overly distracting old/early PS1-era graphics, bad translations, or all of the above (I’ve never been an omega-fan of FFVII, and let me tell you, revisiting it in the pandemic really didn’t improve my opinion of that game).
The slow gameplay afforded by the console really allows action-horror games such as Resident Evil, Dino Crisis and Silent Hill to shine, but those that attempted to be more action-oriented, such as Siphon Filter, really show the signs of age. Dino Crisis 2 is the exception here, being very action-heavy, but also distinctly “modern” in many of its design choices.
Stealth games such as Metal Gear Solid and Tenchu are also great, although very limited in scope by today’s standards, and the latter’s low render distance is something that may annoy players accustomed to modern gaming.
FPS games (Medal of Honour being the biggest title) really have no place in any contemporary gamer’s playlist. The same can be said about Race/driving games, unless you like revisiting the catchy tunes of the Gran Turismo 2 soundtrack. For example, I found CTR - Crash Team Racing quite dull and too easy even at max difficulty, but had a blast collecting all achievements in the remake (shame it never got released on PC - I wonder why).
It’s probably the same about fighting games: modern entries are much more fluid and dynamic, have better AI and allow for a greater skill ceiling. I say “probably” because I suck at fighting games and I’ve never played them extensively, aside from a few sparring matches with my brother on Tekken 3.
There are other cases where I found the original game “good enough, but not worth your time over the most recent entries”. For example, as a kid I spent countless hours crossing the skies of Ace Combat 2, but all the titles that came after it are just better. If I had to chose only one game for this post, AC2 would probably be it. I loved it and I still do, and its soundtrack is bonkers (seriously, it’s really good), but yeah, I’d take 4, Zero and 6, or even Project Wingman, over it any day.
On the subject of fighting games, its true that modern games are more fluid and dynamic and obviously visually superior, but they are also chopped up into a thousand microtransactions and dumbed down. There are six games in the Soul Calibur series now, and SC2 is still the peak there. I’d also argue the best games of both the Mortal Kombat and Dead or Alive series lie somewhere in the middle. The latest entries in all three of these series are honestly disappointing, as well as absolutely riddled with microtransactions.
Depends on the game I think. Guilty Gear is doing better than ever with Strive and actually has a decent population base for the first time. I do take some issue with the DLC character seasons but it’s hard to fault them too much for following what has become standard practice, and they’ve been continually releasing high quality content in every update. Their netcode needs some work but the game part of the game is pristine, it’s my favorite fighting game by a mile and as they continue to add in the rest of the old roster there’s becoming less and less reason to try and play the older Guilty Gear games.
That’s sad to hear. I was aware of some of them MTX-heavy, but I thought it was compensated by the base game being more feature-rich than their predecessors.
I appreciate the correction, I really am ignorant when it comes to this genre.
Great comment, lots of examples! I agree with pretty much everything you listed.
Regarding CTR, have you tried Crash Nitro Kart? I always loved that one more than the original. It had a few improvements over the first game, so I wonder if it aged a bit better.
Unfortunately, I haven’t! I didn’t have a PS2 growing up, I went straight from the PS1 to the X360, so I missed on a lot of titles from the sixth gen. I eventually got back to play some of them (.hack games, Ace Combat titles, and a few more), but I don’t have as much free time as I did when I was a kid and I’m still missing a ton of stuff.
That being said, the CTR remake did have all the Nitro Kart levels in it and they were a true joy to play. I liked them even more than the original’s levels, which I certainly did non expect as I had a lot of nostalgia for the OG. Let me tell you, if the remake had been released on PC with cross-play, me and my brother would still be playing it to this day lol
the CTR remake did have all the Nitro Kart levels in it
:O I did not know that! Will check it out, thanks!
Mount and Blade. Warband is just the better version all around. It works in reverse too cause Warband is better than Bannerlord.
Add Floris and it’s basically the only game in that sphere worth playing at all!
Prophecy of Pendor is legendary. I might get bannerlord if they release a Pendor mod for it.
I was going to comment harvest moon after reading the title!
A lot of the older games for me. They’re just a lot harder. Like maybe they expect you to be willing to replay an area or a level over and over, getting a little farther each time until you beat it and I just don’t have the stamina for that anymore, or the time.
Newer games baby you, they increase the difficultly perfectly along side your ability growth. They might even make a level easier if you’ve failed twice. Older games don’t care if you’re having fun as much. There was less competition (fewer game choices) and more of a “gamers like this. If you don’t like it, you’re not a gamer” attitude, and now games want to attract everyone.
I have become such a baby about games. I want to have fun the whole time! I can’t handle failing over and over. I’d rather just read a book.
Same, this is how I got frustrated by Hades. I no longer have endless time to sink into a game to get good.
The “story” of Hades is that the guy you control gets better over time and finally escapes. How else can you convey it? With text (cardinal sin)?
I don’t think anyone is saying that the story of Hades isn’t portrayed well with the rougelike style, but it’s totally ok to say “I don’t have time to play a game that’s designed such that you fail dozens of times before you win”
I can’t even leave the starting room of the original System Shock. So glad the remake updated the controls.
I did manage to finish System Shock 2, but the “puzzles” are just RNG, so I’m hoping the remaster changes that and maybe even fixes the ending.
I just played the original System Shock and System Shock 2. Incredible games.
I saw the trailer for the remake for the first one and wanted one last memory before I get my mind blown.
The remake for the first game is so actuate to the original, you can use the old walkthough guides to beat it.
You could tell the ending was cut short for time with SS2. It would be nice if they took some creative liberties to bring it closer to what it was originally suppose to be.
This is ironic because I loved Prey but couldn’t finish SS2’s tutorial!
Zork, or any of the old text bases adventure games.
007 games. But the N64 soundtrack was great.
Esp given 007 on N64 varied so widely.
Idk how Goldeneye was ever playable yet it damn well was and the best!
Honestly, Diablo 2. It’s a classic, it set the standard for the entire genre and it was a brilliant game. Playing it recently, it feels quite shallow compared to modern ARPGs and lacks a ton of quality-of-life features. Games like Grim Dawn, PoE, Torchlight 2 are way better.
This is kind of the opposite for me. I didn’t try the original Diablo until long after playing plenty of more modern arpgs. While it’s very rough around the edges compared to current titles, I feel like it has something unique that later games lost - even D2. I think it’s the combo of your character feeling underpowered, like not much more than a normal person immersed in a world of otherworldly horrors; the way the darkness and aesthetic really comes together to create an atmosphere; and the slower, crunchier gameplay.
Pretty much all newer games put way too much emphasis on letting you play essentially a Marvel-style superhero who fills the screen with bright lights, and more more more numbers go up.
But then again I guess I have to admit I still spend more time playing the newer games.
Diablo 1 is like actually scary. I love all those other games but they are farther on the Halloweeny/spooky/edgy spectrum, if that makes sense. I mean so was the original, but in that one I felt like an insignificant little mote, a pathetic ember of humanity, up against overwhelming evil.
The PoE aesthetic definitely comes closest to capturing that feeling. But like you said, it’s more of a power fantasy once you get going.
Diablo I was indeed unsettling, the soundtrack really assisted in that feeling well throughout the game. The enemies are done well and the bosses are intimidating to boot.
Diablo II kept up the horror but you could tell the action overtakes the theme a bit, because you’re clearing mobs of enemies.
Diablo III is completely all action than horror. I’ve got a character that just mowed through enemies with barely a thought so there wasn’t much time to sit and think of the theme.
Completely agree. I almost said something about PoE, but then I remembered how within a few areas explored I had quickly turned my character into a flying meat grinder who could bonk explosive materials out of monsters.
Action RPGs, especially the ones with a heavy focus on loot, suffer the most for me. Trying to play through Vagrant Story now is brutal. MP for fast travel!
I recently finished playing Breath of the Wild and declared it as one of my favorite games ever played. I just started Tears of the Kingdom, and it feels like I may not go back to BOTW, which is crazy that I could consider it one the best experiences ever, and also feel like I may never play it again so shortly after beating it. TotK seems to have everything in BotW and more, with quality of life changes on top of it all.
Totk is… more of an expansion/dlc than a sequel. Even the intro has near identical beats. The map is literally re used.
Fun game still.
Starcraft! I really think Starcraft Brood War is a better, more balanced game. The quality of life changes in Starcraft 2 make it so hard to go back to playing Brood War. I don’t know if I can adjust back to only selecting a lot amount of units or needing to click on each building to build stuff or not having smart-casting and good pathing.