The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 day agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square200fedilinkarrow-up1665arrow-down126
arrow-up1639arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 day agomessage-square200fedilink
minus-squareShaggySnacks@lemmy.myserv.onelinkfedilinkEnglisharrow-up1·4 hours agoLate 16 bit games had to lean into distinct art directions which allowed them the stand the test of time.
Late 16 bit games had to lean into distinct art directions which allowed them the stand the test of time.