• CarbonIceDragon@pawb.social
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    28 days ago

    Sweden in general seems to have way more good game dev companies than most countries, especially most of similar size. I kinda wonder why.

      • ByteOnBikes@slrpnk.netOP
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        28 days ago

        I remember listening to a NPR Planet Money podcast that said Iceland has the most published authors per capita.

        Also cold.

        • Echo Dot@feddit.uk
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          27 days ago

          Also it’s really expensive to do anything. So everyone is incentivized to find some way to supplement their income.

    • AndrasKrigare@beehaw.org
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      28 days ago

      I actually looked into this, part of the explanation is that in the 80s, Sweden entered a public/private partnership to subsidize the purchase of home computers, which otherwise would have been prohibitively expensive. This helped create a relatively wide local consumer base for software entertainment as well as have a jump start on computer literacy and software development.

      • GissaMittJobb@lemmy.ml
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        27 days ago

        This is the real explanation. Couple that with a push in the late 90s/early 2000s to roll out high-speed unmetered internet in the form of ADSL and later fiber.

    • general_kitten@sopuli.xyz
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      27 days ago

      Finland also has a disproportionate amount of highly successful games compared to the population. I guess one theory is that good social safety nets make it more feasible for people to take a risk starting an indie game studio that might not yield any money for years instead of working for a big corporation for a guaranteed paycheck.

      • Segab 👻@beehaw.org
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        27 days ago

        Quebec also has a disproportionate amount of successful games for similar circumstances. Video game salaries are pretty well subsidized (although it was originally only meant to encourage Ubisoft to open a studio then other companies joined or got created so they kept it). The current government is threatening that though. That’s on top of socialized healthcare, low electricity cost, and the Canadian Media Fund but those all apply to the rest of Canada as well.

        Quick list on top of my head: Indies: Outlast, Dead by Daylight, The Messenger, Spiritfarer, Ultimate Chicken Horse, Fez… AAA: Deus Ex, R6 Siege, For Honor, some of the better Assassin’s Creed and Farcry, Batman Arkham Origins

  • ThirdWorldOrder@lemm.ee
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    28 days ago

    Valheim and Satisfactory are masterclass. GOAT simulator is good for 6 year olds. Raft was kind of dull be entertaining with multiplayer. V Rising I didn’t really care for, but haven’t played since it was first available on Steam

    • Rai@lemmy.dbzer0.com
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      28 days ago

      I love survival games but both my partner and I hated Raft.

      Valheim is one of the best survival games ever. Love it.

      • ThirdWorldOrder@lemm.ee
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        28 days ago

        Survival games are my jam. Colony builders and Chivalry 2 otherwise.

        What are your favorite survivals? If I went with a top 3 it would probably be Icarus, Valheim and 7D2D

        • Rai@lemmy.dbzer0.com
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          28 days ago

          Never played Icarus, will look into it!

          Palworld was surprisingly fun. I think Valheim is actually my number one, followed by Enshrouded.

          • ThirdWorldOrder@lemm.ee
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            28 days ago

            Palworld is a lot of fun. Much different than a lot of survivals since I was never into Pokémon. Enshrouded I played on release for a little bit. Gonna sound weird but I the building turned me off a bit and the combat i felt a little awkward. I know a lot of people love it so it’s like a me thing.

            Icarus is really cool. I refunded it initially because I felt it was janky but they have released an update every single week since launch. Picked it up again at the start of summer and I have like 300+ hours in it. It’s so good.

      • ByteOnBikes@slrpnk.netOP
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        28 days ago

        Did it falter?

        While I disagree with how long they’re been in early access especially when other games are in early access and doing it better… The updates were still pretty impressive. The new biomes were pretty interesting.

        • dethedrus@lemmy.dbzer0.com
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          28 days ago

          They’ve gotten progressively more poorly thought out though.

          Mistlands is glorious, but so fogged in as to be essentially invisible. I resorted to a mod to increase the value of the wisp.

          Ashlands is just a brutal, unfun grind. Not hard, just relentless especially with endless pop-in of enemies. Not to mention even more horrendous performance… 20fps on a very high end system is abysmal (rtx 4090, nvme drive, etc).

      • ThirdWorldOrder@lemm.ee
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        28 days ago

        I bought it the very day it came out for no real reason and fell in love with it. Put about 500 hours in it before any updates happened. Played a little since then but those higher tier biomes are pretty brutal. Gonna wait until it’s 1.0 before jumping in again. Best $20 ever

        • dethedrus@lemmy.dbzer0.com
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          28 days ago

          Same boat here my friend.

          1000+ hours, lots of intricate builds. Post Ashlands has been miserable.

          With all that, still the best $20 I’ve ever spent in 43 years of gaming.

            • dethedrus@lemmy.dbzer0.com
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              28 days ago

              Or I could just play some sweet Master of Magic (DOS version)… a game so beloved it’s still getting actively modded some 30 years later!

              I have such a ridiculous backlog to play. Such guilt.

  • r00ty@kbin.life
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    28 days ago

    My first ever international business trip (in the late 90s) was to Skovde, and that was for software development reasons. So the town has a long history for it.

    It’s a nice place too with very nice people.

    • ByteOnBikes@slrpnk.netOP
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      28 days ago

      That’s incredible that they evolved.

      A lot of American cities that were becoming software dev hubs in the 90s ended up crashing or worse, fintech.

  • Kissaki@beehaw.org
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    27 days ago

    I love the idea of a silly game like Goat Simulator being embedded in the street.

    • Echo Dot@feddit.uk
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      27 days ago

      I honestly thought it was just an asset flip that turned out to be kind of funny and so was tolerated I didn’t realize that it was made by the same people that made Satisfactory.

      • Fushuan [he/him]@lemm.ee
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        27 days ago

        It’s all you said, but it’s also a product of it’s time. Iirc when it release there was an increasing amount of simulator games, and goat simulator pokes fun to all of those while having tons of silly references to the contemporary things.

        The successors don’t have much of s point to me tbh.

  • ByteOnBikes@slrpnk.netOP
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    28 days ago

    I didn’t really get the point of Goat Simulator. But the other games easily hooked me for 50 to 100+ hours. And they are all excellent coop games.

    • MentalEdge@sopuli.xyz
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      28 days ago

      It wasn’t for me, either, but I’m fairly certain the point of Goat Simulator is that there isn’t one.

    • lime!@feddit.nu
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      28 days ago

      the point of goat simulator was that it was a three-week goof project the Sanctum devs had fun with to celebrate good sales before they got to work on the sequel.

      then it funded the development of Satisfactory.