cross-posted from: https://biglemmowski.win/post/2418820

For me, the most interesting point was the short mention of open sourcing Factorio (around 2:40). Kovarex seems to be very much open to the idea, he mentions that (as an approximation) maybe two years after the DLC after things calm down …

(Hope this is not much of a titlegore)

  • frezik@midwest.social
    link
    fedilink
    arrow-up
    7
    ·
    edit-2
    2 months ago

    There’s a model that id used for open sourcing their engines. The source code is open, but the assets (textures, models, sounds, etc.) are still copyrighted and you still have to buy the game to get them legally. This means the company still sells copies on Steam or wherever, and games that replace all the assets can still sell them without any licensing costs, too.

    I’m a little surprised this model never caught on. Even id only ever published the engine to the previous game–Quake 3 was open sourced a little after Doom 3 was released–and the practice seems to have stopped when John Carmack left.

    Possibly because nobody has tested it in court, or some other subtle legal issue?

    • Nemoder@lemmy.ml
      link
      fedilink
      arrow-up
      4
      ·
      2 months ago

      Games got a lot more complicated and many use so many 3rd party add-ins that just sorting through what you have rights to release can be a pretty big task and not worth it if what you can release ends up unusable with all of them removed.