• bl_r@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    9
    ·
    3 months ago

    What are those books on Doom and Wolfenstein? Is it the game development black book by sanglard? That’s the book I found with a bit of searching

    • Codex@lemmy.world
      link
      fedilink
      arrow-up
      14
      ·
      edit-2
      3 months ago

      Yes, those are the Game Engine Black Books (Doom|Wolfenstein) by Fabien Sanglard. Highly recommended for anyone interested in games, programming, and history. They are amazing time capsules of those games and the development environments that produced them. I think/hope he’s working on GEBB: Quake and I’m so excited for him to eventually release it!

      • bl_r@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        3
        ·
        3 months ago

        I’m gonna have to snag that doom book. I love low level programming and I’ve heard a lot about how hacky game dev used to be and that just excites me

        • Codex@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          3 months ago

          Oh you’re going to be in heaven, it’s one of my favorite books! He really gets into everything: how the game is structured, how different subsystems work (BSP trees, enemy ai, sound, music, every detail), and even gets into peripheral things like how the game was distributed, how the (old) console ports came about, and so much more. The copy on my shelf is actually my third because i keep giving them away to people.