He likens Arkane’s approach to studios like Larian and FromSoftware: “Those are people that have been doing, over and over, the thing they know exactly how to do, until it hits super hard. So to me, that’s what Arkane had to do.”
Damn, what a concept: doing the same kind of game multiple times, iterating on the design to perfect it. Obviously Bethesda gets releasing the same game over and over again, but this idea of “improving” the design is so alien to them. Wouldn’t adding thousands of microtransactions be an improvement?
I like how I know this story didn’t happen anywhere close to me since: no one calls them “cycle paths”, we hardly have any “bike lanes” anyway, and we definitely don’t have any trains to ride while discussing biking.
Now, if this had been a story about guns, trucks, and psychopaths, it would have been very relatable.