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- cross-posted to:
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Any fans care to weigh in on their excitement level over this?
Darkest Dungeon never took for me. It felt too punishing and I didn’t enjoy the gameplay enough to press on.
I’ve heard the sequel is a pretty significant departure from the original, which caught my interest as I didn’t love the original. I’d be curious how the sequel has settled out as fans adjusted to it and are now looking at this DLC.
I really liked 1 and 2 both. Dd2 is less punishing in that the worst case scenario is losing a run.
If this is just a class or two, though, I will be passing. The base game was expensive enough, and I think I’ve already seen most of what’s there.
I liked the original but found it a bit too punishing/affected by RNG. But I LOVE the sequel - they smoothed out the worst rough edges and made things more predictable. For example, no more hit% for attacks - now attacks hit unless enemies have a Dodge token, which gives then 50% miss chance and is expended after one attack against them. And of course the roguelike structure is a great fit. I feel like this is the perfected version of Darkest Dungeon mechanics - you will suffer, odds are overwhelming, but you have a lot of options to mitigate or occasionally even benefit from bad status effects, and combat is much more predictable.
I think it’s a great game and I’m interested in the DLC.
I love the atmosphere of the game, and the first one is reminiscent of the Wizardy games in terms of building a party and having them die. I would probably never finish it, but I do play it from time time even still.
I hadn’t played the second game. I don’t know what this DLC is about, whether it furthers the game in the same way or changes the fundamentals. I would be interested in a more traditional RPG in this world though.