#darkestdungeon2 #darkestdungeon #redhook Darkest Dungeon II's first DLC pack, The Binding Blade, is launching on the Epic Games Store and Steam this Decembe...
Any fans care to weigh in on their excitement level over this?
Darkest Dungeon never took for me. It felt too punishing and I didn’t enjoy the gameplay enough to press on.
I’ve heard the sequel is a pretty significant departure from the original, which caught my interest as I didn’t love the original. I’d be curious how the sequel has settled out as fans adjusted to it and are now looking at this DLC.
I liked the original but found it a bit too punishing/affected by RNG. But I LOVE the sequel - they smoothed out the worst rough edges and made things more predictable. For example, no more hit% for attacks - now attacks hit unless enemies have a Dodge token, which gives then 50% miss chance and is expended after one attack against them. And of course the roguelike structure is a great fit. I feel like this is the perfected version of Darkest Dungeon mechanics - you will suffer, odds are overwhelming, but you have a lot of options to mitigate or occasionally even benefit from bad status effects, and combat is much more predictable.
I think it’s a great game and I’m interested in the DLC.
Any fans care to weigh in on their excitement level over this?
Darkest Dungeon never took for me. It felt too punishing and I didn’t enjoy the gameplay enough to press on.
I’ve heard the sequel is a pretty significant departure from the original, which caught my interest as I didn’t love the original. I’d be curious how the sequel has settled out as fans adjusted to it and are now looking at this DLC.
I really liked 1 and 2 both. Dd2 is less punishing in that the worst case scenario is losing a run.
If this is just a class or two, though, I will be passing. The base game was expensive enough, and I think I’ve already seen most of what’s there.
I liked the original but found it a bit too punishing/affected by RNG. But I LOVE the sequel - they smoothed out the worst rough edges and made things more predictable. For example, no more hit% for attacks - now attacks hit unless enemies have a Dodge token, which gives then 50% miss chance and is expended after one attack against them. And of course the roguelike structure is a great fit. I feel like this is the perfected version of Darkest Dungeon mechanics - you will suffer, odds are overwhelming, but you have a lot of options to mitigate or occasionally even benefit from bad status effects, and combat is much more predictable.
I think it’s a great game and I’m interested in the DLC.