It’s very shitty. Starfield did this, but it’s not the same to do it for a singleplayer game than to do it for the competitive multiplayer part of the fanbase who will try to rush the expansion.
It divides the player base and ensures that ingame achievements like world-first DLC dungeon completion or boss kills are invalidated or at least muddied within the community.
Just look at Diablo 4, it had a similar system and all it did was kill the hype. Not that I think D4 would have been a staple without that crap, but it certainly felt like it was damaging the reception even further.
D3 was also a dumpster fire at release, and yet Kripp and Krippi’s co-op run for world first Inferno Diablo HC is legendary. One of the very few positive talking points about that game.
It’s very shitty. Starfield did this, but it’s not the same to do it for a singleplayer game than to do it for the competitive multiplayer part of the fanbase who will try to rush the expansion.
It divides the player base and ensures that ingame achievements like world-first DLC dungeon completion or boss kills are invalidated or at least muddied within the community.
Just look at Diablo 4, it had a similar system and all it did was kill the hype. Not that I think D4 would have been a staple without that crap, but it certainly felt like it was damaging the reception even further.
D3 was also a dumpster fire at release, and yet Kripp and Krippi’s co-op run for world first Inferno Diablo HC is legendary. One of the very few positive talking points about that game.