- cross-posted to:
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
Here’s the tweet, https://nitter.poast.org/SteamDB/status/1788981898108182681
Here’s the tweet, https://nitter.poast.org/SteamDB/status/1788981898108182681
Ha! I remember the devs tweeting during the Helldivers 2 fiasco barely a week ago that they WOULDN’T require a PSN account for PC. What a bunch of shameless liars.
It’s not the devs’ fault, it’s Sony.
I wouldn’t be surprised if they were told one thing three days ago, and another one now.
How does that fix it?
No one ever suggested it did?
The developers were told 6 months before release that it needed to have psn required. Granted, thats waaaaaay too late to tell a dev that, but they could have delayed the game. Instead, they made it half arse and still told sony it was good to go.
Imho, both have gone wrong here
The difference is that Helldivers 2 was already a released game; people had paid for a product which was going to be taken away from them. After all the controversy, Sony decided not to follow through with that plan and let people keep what they already had.
This is still scummy, but with Ghost of Tsushima, no one has received anything yet. People put in an order, the order was canceled, and money refunded, so in practical terms there is no loss…other than not being able to buy the game.
It may be possible to set your account to a different region and purchase anyways, but in my opinion, piracy is absolutely justified in this case when the vendor literally refuses to make a product available to you. If there’s no legal option for obtaining it, then there’s no harm in pirating it.
Piracy is always justified.
You want my money, you need to earn it, shiti business doesn’t get rewarded.
If they would have put up a banner in the game or a popup every log in stating …
Then this would not have been an issue. The question is if their game would have gotten as big as it did. I’ll bet ‘no’.
Also how fucking lame is the playstation network that they still cannot handle proper game launches… ffs this should be a non issue by now. The servers that handle this should be setup to spin up and down clones when needed… But nooooo that costs extra money.
It would have still been an issue because the root of the problem is that there are a lot of regions where PSN is not supported and you can’t make an account even if you wanted to. The game was being sold on Steam in those regions, and so in practice it would have been like saying: