Is there any sort of hate against the youtuber? I’ve seen the video and he explains really well, I’m getting my introduction to Godot through it and I think it’s great so far!
basically all beginner centric tutorial markers, including brackeys, have been criticized for oversimplifying the concepts they talk about and making inflexible/ridiculously unoptimized code, although i can’t comment on it myself. Acerola has an interesting video on the subject if you’re interested.
don’t know about the Godot video, i haven’t watched it yet
Some people are really tied to Unity. If you dig into the comments of the YouTube video, you can find people trying to claim Godot isn’t a real engine, or is otherwise not good to use. Some people have turned game dev into a team sport in their mind.
I’ve been using Unity since like 2012ish, and currently I actually work for them. I don’t know when it happened or if it was always like this I just didn’t notice but the Unity dev community just seems so rabid to me now. I don’t post/comment in Unity communities anymore because half the time I get obliterated. I’ve been slowly learning Godot and honestly it reminds me of early Unity in a lot of ways back when the focus was on making a coherent engine
Do you mean the latest one they tried? If so that certainly made it worse but the problems I’m talking about I noticed starting years before the pay for installs fuckery
Is there any sort of hate against the youtuber? I’ve seen the video and he explains really well, I’m getting my introduction to Godot through it and I think it’s great so far!
basically all beginner centric tutorial markers, including brackeys, have been criticized for oversimplifying the concepts they talk about and making inflexible/ridiculously unoptimized code, although i can’t comment on it myself.
Acerola has an interesting video on the subject if you’re interested.
don’t know about the Godot video, i haven’t watched it yet
Some people are really tied to Unity. If you dig into the comments of the YouTube video, you can find people trying to claim Godot isn’t a real engine, or is otherwise not good to use. Some people have turned game dev into a team sport in their mind.
Those comments are full of sunk cost fallacy thinking.
I’ve been using Unity since like 2012ish, and currently I actually work for them. I don’t know when it happened or if it was always like this I just didn’t notice but the Unity dev community just seems so rabid to me now. I don’t post/comment in Unity communities anymore because half the time I get obliterated. I’ve been slowly learning Godot and honestly it reminds me of early Unity in a lot of ways back when the focus was on making a coherent engine
Well it happened when Unity changed their license to a money grab license that everyone hates. So now the meta is just fuck-everything-unity
Do you mean the latest one they tried? If so that certainly made it worse but the problems I’m talking about I noticed starting years before the pay for installs fuckery