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Cake day: June 5th, 2023

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  • theUnlikely@sopuli.xyzto196@lemmy.blahaj.zoneErulelation
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    9 months ago

    Arguing that BotW is a clone of Minecraft fundamentally misunderstands the distinctive design philosophies, gameplay mechanics, narrative structures, and overall objectives that separate these two games. At their core, Minecraft is a sandbox game focused on creativity, building, and exploration within a procedurally generated world, emphasizing player freedom and creativity without predefined goals. In stark contrast, BotW is a meticulously crafted action-adventure game set in a fixed, hand-designed world that prioritizes exploration, puzzle-solving, and combat within a rich narrative framework. Unlike Minecraft’s open-ended gameplay, BotW unfolds within the established Legend of Zelda universe, featuring a deep narrative, complex characters, and a clear objective: to defeat Ganon and save Princess Zelda.

    BotW’s sophisticated combat mechanics, strategic use of weapons and abilities, and environmental puzzles offer a gameplay experience vastly different from Minecraft’s straightforward combat and focus on building. The exploration in BotW is guided, enriched with side quests and story-driven objectives, contrasting with Minecraft’s emphasis on randomness and player creativity. Additionally, BotW’s unique, cel-shaded art style and its innovations in game design, such as physics-based puzzle solving and dynamic weather, showcase Nintendo’s commitment to revitalizing the open-world genre, setting it apart from Minecraft’s blocky, pixelated aesthetic.

    While there are superficial similarities in open-world exploration and resource gathering, BotW and Minecraft cater to vastly different gaming experiences. BotW is not a Minecraft clone but a standout title in the action-adventure genre, leveraging the Zelda franchise’s rich history to introduce innovative gameplay mechanics that distinguish it from not only Minecraft but other games within its genre.








  • theUnlikely@sopuli.xyztoMemes@lemmy.mlHave mercy on our souls
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    10 months ago

    This morning, I’m off to groom the goats and gather fresh eggs from the geese. The greenhouse needs tending too, with its gourds and guava plants.

    After that, I’ll glide on my skateboard along the gritty pavement, feeling the cool gusts. For lunch, perhaps a grilled cheese sandwich with gouda, and a glass of grapefruit juice.

    In the afternoon, a game of golf awaits, grueling yet galvanizing. And as dusk falls, I’ll gaze at the glimmering stars, grasping the grandeur of the galaxy.

    Then I’ll grab my guitar, gleefully strumming glorious melodies.

    Next, I’ll gear up for gaming, getting into go-kart racing and guild quests. Great for unwinding and igniting gusto.

    Then, on to grub: guacamole with garlic, garnished with green onions, alongside golden tortilla chips, goulash, gumbo, gazpacho, gravy, granola, gorgonzola, and graham crackers. A gourmet, gratifying snack.

    Later, I’ll grab my gardening guide, to gain groundbreaking insights on growing gardenias. Guiding the creation of a grand, lush grove is very gratifying.

    Before bed, a glance at tomorrow’s goals: glazing pottery, a new, gripping hobby.

    Does this give a good glimpse into my day?



  • I think the shopping cart theory needs to be a bit more fleshed out.

    I had assumed it meant people leaving carts all over the parking lot, not right at the exit of the store. The problem is that carts being all over the lot often block spaces or can roll into people’s cars and damage them. If the cart is left right at the exit, those problems go away. It’s also very quick and easy for employees to grab them there. If the customer isn’t parked out in the lot, it wouldn’t make sense for them to be expected to take the cart farther away from the store just so that an employee can bring it right back.