instead of just playing the game as intended.
I feel like you just unwittingly hit on the problem many series veterans have been having.
People are approaching bosses in Elden Ring like they’re Dark Souls bosses, and in my thousands of hours across the series, the only bosses I summon help for is Sister Friede and the Demon Twins. Everyone else I was eventually able to defeat on my own, because that’s how they were balanced.
But in Elden Ring, you have the open world to grind in and Spirit Ashes and crazy weapon arts that are far beyond any that were in Dark Souls 3, and the bosses are balanced around these things. It’s harder to make a good guess at how powerful a player is at any given time in Elden Ring, so in order to counter the player’s bullshit, the bosses need bullshit of their own.
This, naturally, throws a wrench into the plans of veterans who are used to bosses that are tough but fair and approaching them in that manner. They then promptly get their shit pushed in because they aren’t using the things the encounters are balanced around having simply because they didn’t used to need them.
It makes the bosses binary. Either you get your ass kicked, or you summon help, use a Mimic Tear, and run a train on them. They’re either frustrating or boring, and fights that are frustrating or boring just aren’t fun. I’m not having fun getting comboed to death or just pelting the boss with spells while my goons beat them up.
The magic is gone. Bosses used to be the highlight of Souls games, and now I just want them to be over.
The only time it was challenging was back when AI factions had a hate boner for the player and ONLY the player. Like how they would leave their settlements undefended to march halfway across the map, through territory belonging to a faction they were at war with just to sack the player’s settlements.
Let’s not forget how blatantly the bosses read your inputs. FROM bosses have always done this, but it’s never been so obvious; it kinda breaks the “tough but fair” illusion.
My take is that since players have gotten so powerful, bosses had to adapt…but the only ways to make them stronger have upset the balance between “tough” and “fair”. Hit boxes for attacks have gotten larger, which hurts readability; attacks that you used to be able to dodge now land, even though it didn’t look like it. Bosses hit harder, combo their attacks, and they can even cancel into different combos now.
All of this happened because bosses are balanced around Spirit Ashes and the new insane weapon arts. It’s harder than ever to SL1 the game, because if you don’t have a good Ash summon or a crazy weapon art or didn’t grind for upgrade materials, main quest bosses are stupidly hard. If you did do all of those things, they’re almost trivial.
It’s weird. The bosses used to be the highlight of Soulsborne games, and now they’re the worst part because they’re just not fun anymore. Dragonlord Placidusax is my favorite fight, and it’s not even close. I either trivialize my way through the rest, or just wanted them to be over. The satisfaction of fighting a worthy opponent is gone, because it’s almost always just unfair for the player, or unfair for the boss.
Thank you, sir; I’d saved that a while back for a comment and couldn’t find the original.
They’re far from perfect, I’d be the first person to tell you.
But they’re still light-years ahead of anyone else, because they’re perfectly happy just making tons of money instead of trying to squeeze every last cent out of the storefront at our expense.
I hated X because I found most of the characters sans Auron and Lulu to be incredibly obnoxious.
X-2 just made those problems worse by largely getting rid of the few characters I could tolerate, and somehow making Rikku even more annoying.
It says something about how good the combat was in those games that I managed to power my way thru X and a fair chunk of X-2 before it just got to be too much for me.
I hate X-2 with the burning fury of a thousand suns, and I’ll still praise the combat.
Thing is, all the other major manufacturers are just as bad or worse.
As a PC technician, HP still somehow has the best service and support, which speaks volumes about how bad everyone else is. Dell’s support tools are a generation behind HP’s, and Lenovo’s build quality is atrocious. Not to mention Lenovo’s technician support is so badly fragmented and poorly run, they default to having the customer send the device in for repair and avoid sending an on-site technician just so they can avoid dealing with technician support. Speaking from personal experience, getting to the right person when I have a problem or need to order additional parts is like pulling teeth, and even if I manage to reach someone, they’re usually equal parts incompetent and unhelpful.
And Apple doesn’t even want to service their stuff.
These days, you have to pick your poison.
Do it.
See what happens.
Every day is “Shut the Fuck Up Friday.”
My company doesn’t pay out for unused PTO, so my boss will periodically (but more often towards the end of the year) tell us to use our vacation days if we still have some. He’ll even call us and basically beg us to use them if we still have some in October.
I used to feel bad about calling out or taking PTO when I worked hospitality, because I knew that if I wasn’t there, someone else had to fill in. Now I do warranty repairs for major PC manufacturers, so if I call out or take PTO, some clients might be annoyed, but I’m not inconveniencing any of my coworkers. It helps that my boss is awesome and encourages us to use it or call in if we don’t feel well.
I feel like a better option here would be limits on magazine capacities. Limiting internal and box magazine capacities to 5-10 rounds on semiautomatic firearms could have the same effect without it being an outright ban. Maybe have different capacities for handguns and rifles.
This is just more ammo (heh) for 2nd Amendment voters. Being a bit more clever about it could convince some of them to drop their resistance.
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Meanwhile, Charles Manson is in prison, even though he never killed anyone with his own hands.
I’ve always said that the Railjack in Warframe really deserved to be its own game instead of a shoehorned game mode.
This looks like what that idea could be. Just being able to play Sea of Thieves IN SPACE!!! is a home-run of an idea.
Their problem was they counted their chickens before they hatched. They went on a spending spree while expecting an influx of cash from the Saudi PIF. But the deal fell through and suddenly, they were short about $2 billion.
Definitely has some Rogue Trader energy to it.
In DA2’s defence, the game went from concept to release in 16 months. With a development cycle that fast, it’s a miracle it was even playable; I wouldn’t call its rampant copy-pasting “lazy”. I’d call it many bad things, because that game had tons of problems, but that’s what happens when the beancounters have an unexpected success and want to capitalize on it yesterday.