It’s me, or there’s an Evercade VS on top of the table? Curious if it’s on all versions of the game, or just in this physical edition for Evercade.
And managed democracy!
I’m playing a lot of Helldivers 2 and The Talos Principle 2, and I’m having a great time from both games.
I’ve bought a bunch of Wadjet Eye games; Unavowed, Gemini Rue, Primordia, Strangeland, Shardlight, Technobabylon and The Excavation of Hob’s Barrow.
And aside from that, Return of the Obra Dinn.
I’ve already played Gemini Rue, and I’m finishing Unavowed.
Heroic is a client for GOG and Epic Launcher, so if I install a game from there, I use Heroic.
Lutris is more generic, and has specific script installers per game, so I use Lutris as a fallback if the game is from somewhere else, or the game does not correctly work with Heroic.
Then, as a third fallback, I try to install the game with Wine directly, then add it a shortcut on Steam to benefit from Proton through Steam. In the above cases (Heroic and Lutris), they would be using their own packaged version of Wine/Proton, so it’s worth to try it before giving up.
Curiosity. It began while trying to play around with programming, and finding a lot of talk and resources about Linux, and then trying it. 3 broken Debian installations just for messing around, then Ubuntu as a more permanent install, all of this alongside Windows.
Then I began using less and less Windows until I just deleted the Windows partition because I needed more space.
The behaviour you mention is from npm install, which will put the same exact version from the package-lock.json, if present. If not it will act as an npm update.
npm update will always update, and rewrite the package-lock.json file with the latest version available that complies with the restrictions defined on the package.json.
I may be wrong but, I think the difference may be that python only has the behaviour that package-lock.json offer, but not the package.json, which allows the developer to put constraints on which is the max/min version allowed to install.
More like unknowns about implementation details. Defining in brainstorming sessions how we want a solution makes sense, but I don’t imagine talking about details.
I was referring more about discussing the details inside of an already defined solution, like, for example, trying to use a library, which one we use, or how would be implemented in detail something.
I’ve always felt that pair programming is more useful on early stages of a task, where there is enough doubt about implementation details and discussing them is worth.
This way it felt more of a meeting between two persons discussing details first, while testing them live to check if we were on track second, instead of programming first and discussing second.
By the time we stand on the screen without talking too much we just stepped aside and separate the task if needed.
Any other kind of forced pair programming feels wrong, either because the task was already planned enough to no create enough discussion, or because it was small enough and the discussion was not worth. I’ve found myself on situations where “we needed” to make a task in pair programming and was dull as you say.
I think that hiding readed posts on the front page is a nice idea.
I usually sort by new on my subscribed communities if I see that happens, because normally there are some new posts when I came back to check Lemmy. It seems that if I let it sort by Active or Popular, there are a lot of posts that I’ve already seen that they still have activity.
Mascarade, a board game. It’s a game of hidden indentities, where everyone can lie to try to get all the money and win the game. I’ve had A LOT of fun playing with as much as 10 people. The game can be played between 2 and 13 players, but less than 4 I think it’s not that worth.
Screencheat if you want a game to “pick up and play”. It’s a shooter with different modes where everyone is invisible and you must look at the other players split screen to deduce where they are and shoot them. It’s really fun to play!
I don’t like it. I play with a Steam Deck from my bed and the Wi-Fi connection is pretty bad from there. I easily loose connection every five minutes.
That means I can’t play any games that require constan online connection, which is a bummer.
The controls has been modernized, it feels like a game that launched this year, but everything else is completely faithful to the original. I’ve only tried the original briefly, but I’ve red from people who played both that you could basically follow a guide from 1994 and still be able to get through the remake.
Aside from that, they added a scrap system which you can collect junk, destroy it, and recycle it for coins which can be spent on weapon upgrades. I think that’s the only major addition in the gameplay itself, and it’s something that was already in a similar way for System Shock 2 with the nanites.
The remake of System Shock and Path of Exile, both on the Steam Deck. I’m enjoying gaming again with this beast :)
What I like about it is that I don’t need to delve into second hand shopping to get some old classic games.
I’ve always wanted to get into getting retro games, and I would get different consoles, but as a matter of money and space I’ve found it difficult unless I get into only one system, and I find the evercade as a compromise for getting a variety of collections from different systems.
Of course, emulating ROMs would give almost the same experience, but the physical releases with their little manual got me.