I followed a lot of gamedev subs and also have my own so I’m going to confuse where I am, heh.
Hi I do pixel art and stream and I guess run this site!!
If you don’t use matrix, please ping me on discord (@misnina) or mastodon for quick mod problems. No phone notifs for lemmy avail. yet.
I followed a lot of gamedev subs and also have my own so I’m going to confuse where I am, heh.
If you find a jam (there’s a fedi jam somewhere) you can always make a looking from group post! I think, not sure about this community exactly.
That sounds about right, the MMO game ideas was in my upper teens. And yeah, it seems fedi in general is older.
I used to have a dream game when I had lots of free time and played a lot of MMOs. There’s a lot of systems I wanted, and to be something you could be on all day. Don’t get me wrong though, I in no way had delusions that I was gonna make an mmo.
A combination of getting responsibilities and learning more about game dev made me realize you don’t need an All game, the perfect dream one, when it would be better served to have multiple smaller and more focused games for the concepts you want to explore.
There are lots of small games I’m envisioning, but they start to get really complex while planning them so I haven’t quite got there yet.
My first game doesn’t really exist anymore. All that exists is a gif. As in, it was so small and very tiny that a gif can display the whole thing. I used phaser because I didn’t know any other languages besides javascript, and it was pretty awful. My friend did the art and talked about ideas. What was made was basically a prototype of some kind of gameplay, but it’s really not much. I…didn’t learn a whole lot. It was for the ludum dare that’s theme was ‘sacrifice’.
So we make Sacrifice Quack. I enjoy it only because the duck getting chucked chaining effect is very funny lol.
It’s been a bit, but when doing game jams I shuffled working alone and working as a team. It seems duos are the best options for me, but solo is okay. It’s just solo I get a little bit bogged down into doing the art and making it look nice instead of letting things be ugly first. If I’m working with an artist, things seem to go smoother because I can work on programming. 3 - 4 people on a very small game is too much, but obviously this is just jams and not something larger.
These are new, but there are other things listed here that seem new/not used yet so why not.
I have gamedev at [email protected], which is aiming to be both progress, idea, team collecting, and classifieds.
There is also pixel art at [email protected], which isn’t much different than lemmy’s, but allows artists to list that they are taking commissions.
In the same vein, I have lowpoly at [email protected], also posting work but able to list commissions.
Yeah! They don’t have to compete, they can all have their little different ways of doing things. Should probably crosspost more, I will try and do that when I can.