Yay! It looks awesome! I’m going to get my friend to play it with me as soon as it goes live
Yay! It looks awesome! I’m going to get my friend to play it with me as soon as it goes live
This speaks to me on a spiritual level
Just want to say I agree here. Kreia pretty much always saying I’m making the wrong choices annoys the fun out of me.
- The joy of “figuring it out” and customizing everything you want to the minutest details
Customization is my reason. I’ve got a two-monitor setup in KDE with different panels on each one. Each one is highly customized specifically to me, and the customizations can’t be done in Windows.
It’s easy if you can follow directions, hard if you don’t have directions, impossible if you don’t have directions and don’t know what you’re doing; archinstall is effortless.
deleted by creator
It’s hard to give advice about how code should be structured, since there’s many ways of accomplishing the same things, but you’re doing the right thing by thinking about scalability before you get too deep to change it.
You could try separating eacg trigger condition into their own functions, so that if an OnAttack gets triggered it will only check and loop through OnAttack abilities.
Something like:
OnAttack.connect( CheckOnAttack )
OnDamaged.connect( CheckOnDamaged )
func CheckOnAttack( ATTACK_TYPE ):
match ATTACK_TYPE:
....
func CheckOnDamaged( DAMAGE_TYPE ):
match DAMAGE_TYPE:
....
I’ve had good experiences launching games from Epic on the Heroic Games Launcher. Most games that don’t have extreme anti-cheats should just work. If compatibility is an issue, you can install Linux as a dual-boot option, so you could switch to Windows for certain games.
I’ve had that issue with Deep Rock Galactic anytime I opened the Steam Overlay. No idea if it’s related, but if you’re using Steam you could disabling that.
“Hijinks” makes me think of exactly the kind of casual mess-with-your-friends gameplay that can happen with Nintendo games. I like it.
As a side note, I’m curious to see how the game turns out. Nintendo Land was the only game I’ve played on the Wii U that made proper use of the game pad, and the ghost mansion was my favorite minigame.
I started with OpenShot Video Editor for it’s ease of use in being able to cut parts of a clip out. But it was very slow, and now I’d reccommend Kdenlive.
What if the helmet had a camera that projected it’s view along with the hud? You might lose some depth perception but at least you could see the road while looking at the HUD.
“You lizards need to learn I’m a lot scarier than you are.” —RC-1138 “Boss”
I’m sad every time I find a well-made video, want to subscribe, then discover the video is two years old and the channel never uploaded anything else.
I had this problem for awhile, eventually I said enough and turned off shader pre-caching. Never noticed a difference in performance.
I got a PinePhone Pro to mess around / have fun with. I couldn’t get any phone features to work (calling/texting). It’s fun to install software on any low-power machine and see what works. But it’s a long way to go for a true Android replacement.
The open source kernel drivers will work. If you want to bother installing their proprietary drivers, I’d recommend reading the Arch Wiki, but you may need to do some things differently even though EndeavorOS is Arch-based.
From the wiki: “Most users do not need these proprietary drivers.”
https://wiki.archlinux.org/title/AMDGPU_PRO