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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I’m always frustrated when a game or service says to check out their Discord for information. Discord is a confusing mess of chat channels, and while it can certainly be useful in (near-)realtime interactions, I can’t imagine trying to look up longer-lived information, like what they’re trying to use it for. Make a forum, or a blog, or use a subreddit, but not Discord.

    I think the most recent case of this was the game Terra Invicta, where I saw a tangential reference somewhere to some coming updates to the game, and a game rep said to check their Discord for more details. No thanks.




  • It would be very beneficial to have clients that support aggregating equivalent communities from multiple instances. When viewing a post from the aggregated community there could be a section at the top saying “Viewing comments from:” and then a dropdown to choose between “all instances”, “lemmy.world”, “lemmy.ml”, etc. When viewing all comments, they would be in one combined feed, without the user needing to care about which underlying post holds the specific thread they’re looking at.

    Similarly, when users post something to an aggregate community, they could select whether it’s posted to all the included communities, only one, or some specific subset.





  • For consumer software, yes, most is still being built with a baseline target instruction set from the early/mid-2000s. In 2019 there were reports of Apex Legends requiring SSE4.1, an instruction set from circa 2007. It will be be probably close to a couple decades before consumer software would start commonly requiring these instructions.

    However, for more specialized environments, such as scientific and high-performance computing applications, it’s much more common that you will be using custom software designed for a specific task, and that it’s normal to recompile the software when you get a new set of hardware. In those applications, these instructions can make a huge impact, as you know exactly which capabilities are supported by the hardware and can use everything available.

    I believe there are also some (possibly limited) situations where a program can check what instructions a processor supports and use either the newer (higher-performance) version or the slower, more widely-supported version depending on that check. There may be limits on how often that can be done however.