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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I joined because a company who ran a creative product I used ended up using it as their primary comms channel. So a scene and community formed there, because it was the only way to stay up to date.

    I ended up following quite a few people from that community, and I never use the algorithm feed - all I see is posts about games, art, music etc made by the community and it’s where I share or promote my own games and other work.

    I never see any other twitter garbage or drama in the course of average use. I have seen the shit thats out there, and as fucking abysmal as it is, it’s no better or worse than default/popular reddit, which I equally avoid.



  • Growth for growths sake.

    Not just at a platform level but at a community level too. Around 6 or 7 years ago I started to really notice people talking about growing their subreddits, making changes and tools designed to increase the subscriber count.

    For what? There’s nothing to gain.

    The main subreddit I modded finally became impossible to moderate for quality when, despite our lack of “growth strategy”, the influx of new users became too much for the communitys culture to persist and it slowly turned into a lowest-common-denominator topic-flavoured meme ghetto. And from the outside I saw many of my favourite subreddits fall to the same scenario.

    So I would say, we should avoid or rethink the idea of growing lemmy for its own sake. Eternal September will come eventually, lets not rush it




  • For example, I’m not sure how a new user is supposed to distinguish between: [email protected] and [email protected] This seems like a potentially worse version of reddit’s games vs gaming vs truegaming.

    It’s a matter of time in my opinion. Out of the major federated instances, if (for example, but this applies to any topic) Games@a and Games@b are too similar, one will end up becoming the ‘winner’. Others will either develop their own identities or slowly fade.

    Eventually it’ll just be a known thing, Games@a is a little more loose and jokey while Games@b is a little more organised and on-topic, and if you’re 14 and want to get in long-winded insult exchanges about the best CoD then there’s also Games@c



  • I’m all for it if gathers up a whole bunch of basic/casual internet users and keeps them in the shallow end of the pool. I know it sounds elitist and snobby but I don’t even care any more. If the people who turned reddit and twitter into destinations for celebrity gossip and meme ghettos have their own little neck of the woods then everybody wins.

    People are worried about it being an E/E/E manoeuvre but I see it as a plus happening this early - a great scenario to test and observe how federation (and defederation) works in practice and gives the whole ecosystem some experience in dealing with potentially hostile actors.

    So far though, worst case is if threads turns out to be a real blight on the fediverse, then major instances with defederate them and that will be the end of it.


  • Golden rule of platforming is that its about timing.

    Don’t fall into the trap of making your “hard” jumps the ones where you have to perfectly jump at the last possible frame and then barely scrape your toe on the other ledge to make the jump.

    It’s about consistent jumps, predictable arcs, and intuitive falls, and then slowly adding pressure to the player to make them correctly execute where to land while correctly predicting when they’ll land.

    Your levers are:

    • Technical execution - vary the complexity of command chains (eg jump, then dash, then swoop)
    • Accuracy of prediction - vary the window of time that the correct movement will land safely (eg platform moves left and right on a loop)
    • Finite preparation - limit the time they can plan their next move, or the info they have of what’s ahead (eg a series of platforma crumble when you step on them, or lower the visibility distance in a section)

    So if people say it controls bad it’s because they’re not being tested on these things. If you’re looking for help in the actual movement, you want to think in terms of dampening and acceleration - how quickly does the character become predicable to control from a standing start? The longer they take to speed up and slow down, the higher you are setting your second two levers .