• 0 Posts
  • 23 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle


  • It’s cheaper if you don’t have constant load as you are only paying for resources you are actively using. Once you have constant load, you are paying a premium for flexibility you don’t need.

    For example, I did a cost estimate of porting one of our high volume, high compute services to an event-driven, serverless architecture and it would be literally millions of dollars a month vs $10,000s a month rolling our own solution with EC2 or ECS instances.

    Of course, self hosting in our own data center is even cheaper, where we can buy and run new hardware that we can run for years for a fraction of the cost of even the most cost-effective cloud solutions, as long as you have the people to maintain it.




  • I have, and use Calibre with LL instead and it still requires a lot of hand holding and manual grooming to get a clean library.

    My big issue with Readarr is that it had a hard time fetching data for various popular and/or prolific authors. So if I wanted to fetch all the books for a particular author, there was a high likelihood it wouldn’t actually fetch the necessary book data to do so.


  • brandon@lemmy.worldtoSelfhosted@lemmy.worldJellyseer for ebooks?
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    7 months ago

    I prefer LazyLibrarian over Readarr but it still leaves a lot to be desired for end-user usability. One of the big issues with ebooks is that data is a mess, with each book having a billion different editions with spotty metadata support that makes it hard to tell what is what.

    Goodreads seems like it was a decent source of data for these types of projects but they shut off new API access a couple years ago and legacy access can go away at any moment. Hardcover seems like a promising API alternative but not sure if anyone has started integrating with them yet. Manga and comics seem to be in a better state, with a more rabid fanbase maintaining data but still nowhere near what’s available for movies and tv.









  • brandon@lemmy.worldtoAsklemmy@lemmy.mlWhy people gave up using linux?
    link
    fedilink
    English
    arrow-up
    23
    arrow-down
    1
    ·
    10 months ago

    Linux works well if you need something to function as a tool, be it a NAS, network appliance, server, etc. You can setup it up with the small subset of things you need it to do and trust it’ll just run without further interference.

    When it comes to a consumer device, it fails the “just works” criteria much harder the OSX or Windows. Software tends to be maintained by an army of unpaid volunteers passionate about their specific use case with a lot of infighting around how things get done. Such functionality is often developed by people with such a warped idea of usability that they consider VIM to be the ideal, modern, text editor. This is a piece of software that started life in the mainframe days, where input lag was measured in seconds rather the milliseconds, in order to minimize number of keystrokes, no matter how convoluted. This leads to multitudes of forks of functionality with subtly differing functionality often with terrible UI and UX catered to the developer’s specific workflow.

    Whenever a lay persons asks how to get started with Linux, they get sent down a rabbit hole of dozens of distros, majority of which are just some variant of Ubuntu, with no clear indication of what’s different as they all just describe themselves as the ultimate beginner distro. With the paralysis of choice, they can pick one at random and hope it’ll work with their hardware without issue, spend hours figuring out the nitty-gritty differences and compatibility issues, or just give up and keep using what they already know.


  • Unlikely to be feasible for gaming as you will run in latency and overhead issues. If you want 60 fps, you have 16-17ms to render each frame.

    At the bare minimum, you are probably going to lose a couple of ms from network latency from even the best home networking setups.

    Then there is the extra overhead of maintaining state in realtime between multiple systems as well as coordinating what work each system can actually do in parallel. Full set of textures and other data will most certainly need to be on both, as having a shared memory pool across the network would be unfeasible. As a result, you will most likely have the same memory constraints, especially on the gpu, for each machine as you would just using a single machine.


  • Vinyl does have significant limitations in what sound it can produce, especially in terms of dynamic range. Wikipedia has a good breakdown of analog vs digital recording.

    While digital is not perfect, it’s generally better in every regard that humans can physically perceive. That said, people will always romanticize physical things of the past, be it confirmation bias, survivorship bias of good examples, or just enjoying the ritual of physical interacting with a thing.