• 1 Post
  • 34 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle




  • Xanvial@lemmy.onetoGames@lemmy.worldDiablo® IV is coming to Steam
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 year ago

    Last few patch there’s an update to reduce level scaling, so if your character is lvl 85 for example, the monster will be level 80

    This made the open world so much worse, leveling in there taking much longer so it becomes irrelevant, especially because after mid game most of the monster will be a few hit kill regardless of levels.

    Really glad they reverted this changes on next season, the open world monster will have same level again
















  • All of your points only considers the community itself, which is not my argument.

    I’m mostly approach this from technical standpoint. It’s impossible to have 100% uptime if there’s no horizontal scaling capability. For example on updating version, currently the instance will need to shut down for maintenance until it’s finished and usually there’s still some issue to fix. If horizontal scaling exist, the instance can update server (or add additional one), move the traffic a bit to test it, and then fully rollout if everything going well.


  • Why not? I don’t see the drawback to develop ability to do horizontal scaling. If the instance owner doesn’t want to add additional servers, it’s up to them. Obviously they paid for it if they decide to add.

    Just to be clear, horizontal scaling means multiple servers handling same instance, it can be the backend service to allow handling more traffics, or multiple db to reduce database loads.

    Additionally it allows high availabilities, so if one of the backend service is down (either unexpectedly or do rolling update) the other service can still active so the instance can still be accessed by users