{-# LANGUAGE OverloadedStrings #-}
import qualified Data.Text as T (Text)
correctAnswer :: T.Text
correctAnswer = "Haskell"
English but not in a Brexit way.
{-# LANGUAGE OverloadedStrings #-}
import qualified Data.Text as T (Text)
correctAnswer :: T.Text
correctAnswer = "Haskell"
Reflecting on my first year running solely Linux (as opposed to dual-booting), I think that this culture comes from the fact that, on Linux, problems can more often than not be solved. If not solved, then at least understood. When you want to change something on Windows, or something breaks, you have far less room to maneuver.
When I was a Windows user, I’d barely ever submitted a bug report for anything, in spite of being very tech-literate. It felt hopeless, as my entire experience with the OS was that if a fix would come, it’d have to be done by someone else.
Linux treating its users like adults, produces users who are more confident and more willing to contribute.
Following up from my previous comment, there is a Flatpak of Emacs available on Flathub. Here are the instructions for how to install, whilst enabling native compilation, which will offer a performance increase and allow you to use features such as vterm
(the best terminal emulator for Emacs).
I’m not too familiar with how Flatpak works but Emacs benefits from compiling it on your machine natively. Tell me what distro you’re on and I can see if I can find out how you’d do that.
Lots of replies mentioning Emacs but Emacs out of the box is gonna be essentially a text editor (insert obligatory: Emacs isn’t a text editor; it’s a LISP interpreter).
However, install Doom Emacs, and you have a full IDE experience for essentially any language you could ask for. I highly recommend it.
My answer to this would always have been Metal Gear Solid 3. If Konami mess up the remaster (which I’m just assuming they will), then this will be my answer again.
Doom Emacs with lsp
and rust-analyzer
I recommend Pocket Casts.
I had a little personal crisis when I watched The Big Lebowski for the first time and just hated it. I was so bored.
I’ll have to give it another go and hope I get it .
Season 3 of The Wire. That’s pretty good hype music but I’d probably rather the Season 2 cover.
The pricing Reddit is charging is obscene and would mean that Apollo would be forced to pay $20 million per year to keep the app running. Other popular third-party apps would have to pay similarly outrageous costs. It’s clearly a blatant attempt to run them off Reddit so the site can force users to use its first-party app instead.
I wish all articles covering the debacle but it at clearly as this.
The car game I spent the most time with and therefore have the most nostalgia for is Burnout Paradise.
Errant Signal did a great video on it that reflects on a lot of what I love about it.
I bought Returnal last week! I was loving it but I kept hitting the limit on my 8GB VRAM :( decided to put it down and wait until Nvidia VRAM consumption on Linux improves or (more likely) I upgrade my GPU.
Not played them but Dusk and Ultrakill I think?
Thanks :D I really appreciate your detailed response. Tbh I am the kind of nerd who appreciates some whackiness in their fantasy realms. Will need to give it a whirl.
Thanks so much. I’ll definitely check him out.
Love me some Brutalism so you might have convinced me to try it.
It’d be bad enough if this were just another AAA over hyped deal.
This is literally Bethesda. What are these people smoking?
If this gets us another Internet Historian video on the fallout, then this is worth it.
I’m learning Rust at the moment and I too think I have some reservations with its syntax. Most of these reservations come from my strong preference for functional programming over OOP.
I am unsure if I like method-syntax period, even if it isn’t inherently OO. Chaining just makes me feel uncomfortable in a way piping doesn’t.
Also it seems idiomatic for values of enumerated types to be written
Type::Enum
, which seems ugly and unnecessary.What’d you make of this article?: https://matklad.github.io/2023/01/26/rusts-ugly-syntax.html