They’ve opened up the licence lately.
Over the last 5 years we’ve seen games developed not just by Traveller’s Tales but also Red Games Co, Gameloft, ClockStone Studio, Visual Concepts, Epic Games and now Guerrilla Games / Studio Gobo.
They’ve opened up the licence lately.
Over the last 5 years we’ve seen games developed not just by Traveller’s Tales but also Red Games Co, Gameloft, ClockStone Studio, Visual Concepts, Epic Games and now Guerrilla Games / Studio Gobo.
I would propose Jurassic Park: Rampage Edition, its more of a Jurassic Park inspired kill frenzy than a coherent game but I had a lot of fun with it.
Not at random retailers anywhere in the world, but yes, if you get the same quality story for a third of the launch price, that matters.
I was comparing the Australian PSN prices, I assume ratios are probably similar across other regions but couldn’t be bothered checking.
I’m a bargain hunter as much as the next person but I want the annual Narrative award to go to the game with a 9/10 story, not the game with a 8/10 story and 4/10 price.
Last year the nominations for Best Narrative were:
On my local digital shop front Phantom Liberty was au$45 while Spider-Man was au$125. Should Phantom Liberty be given an advantage because it is priced at only 36% of its competition? I feel like those commercial value considerations might be appropriate for a review but for an annual Best Narrative award I want it to go to the Narrative that is actually Best.
That said if they added a best value in gaming award I would would be happy for them to consider games or hardware that offer significantly more value than their price would imply.
The Game Awards aims to recognize the best creative and technical work each year, irrespective of the format of that content’s release. Expansion packs, new game seasons, DLCs, remakes and remasters are eligible in all categories, if the jury deems the new creative and technical work to be worthy of a nomination. Factors such as the newness of the content and its price/value should be taken into consideration.
Its a bit weird but I can understand their starting argument that they are reviewing works on their creative and technical merits (the actual format is incidental) but then they shoot it all down by saying price/value is taken into consideration.
If rockstar and grove street games are distancing from each other the latter probably needs to rebrand.
It all makes sense when someone explains it but the minute I walk away my general impression of magic can be summed up by ProZD’s cow videos.
https://youtube.com/playlist?list=PLlE9kZJTsDtYqR2lEuWZkyKvfbTN3b6OQ
It had different names depending on publisher/region:
Little Big Adventure […] was published in Europe by Electronic Arts, and by Activision in North America, Asia and Oceania under the name Relentless: Twinsen’s Adventure.
The GOG library has been building since 2008, when Vista was the current windows version.
Some titles that worked at some point over the last 16 years may have some developed issues on modern hardware, drivers, or operating systems.
This program is at least confirming it works on windows 10/11 and common 2024 hardware
Its out? Its out!!
Now I know what I’m doing tonight.
They have a list of titles in the program here:
https://www.gog.com/en/gog-preservation-program
Change logs are on each title’s page.
This sounds like a jump the shark moment
Middle of the pack
This has a few comparisons: https://youtu.be/K7EmuHBslhk
I’m not sure “in a 3D space” qualifies as an “inventive step” these days.
It definitely feels like something a person with ordinary skill in the art to which the invention pertains could easily have made on the basis of an invention or inventions that are already known.
It’s showing if you expose a human to the same content over and over again. It can change their way of thinking in order to like the thing they are exposed to.
See also: top 40 radio
Co-optimous has the best db of co-op features.
For couch co-op they list:
These numbers place the PS4 couch co-op library as larger than all the preceding PS generations combined. (At the moment you could group PS5 in with them too but that won’t be true for long.)
Edit: thinking about this a bit more the interesting pattern is that each of PS2, PS3, and PS4 more than doubled their preceding generation’s figure. We don’t know how long the PS5 generation will stick around but we are probably half way though and its unlikely it reaches 2400 co-op titles.
This ones probably more current.
Admittedly my understanding of patents is pretty rudimentary but I thought you had to apply before releasing the idea into the world.
If that was right the general concept of a container that you throw at a creature to capture it would be considered unpatentable after Pocket Monsters Red and Green released in February 1997. Of course they could trademark the specific markings of the pokeball but the general mechanic would be fair game.
This kind of makes sense they have been using the term uncontested for a decade now.
Its surprising they have taken the trademark earlier.