Lover of Heavy Metal, Pro Wrestling, Sports, and Nerd Stuff.

  • 2 Posts
  • 11 Comments
Joined 1 year ago
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Cake day: June 13th, 2023

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  • This is key. A decade ago I did all three days at the New England Metal and Hardcore festival. Bodies fell from the sky on me. I got punched in the back of the head. I was almost knocked out on multiple occasions. I lost my glasses and was blind for most of the trip. What hurt the most was my feet. The pain was only alleviated when I was running around in the pit and walking back to my motel. I was in my early 20s then. I can’t imagine doing that now.


  • I’m on a Ryzen 7700x with 32gb or ram and a rx5700xt GPU. I average about 25fps on low to medium settings at 1440p. It’s not the best, but it’s playable.

    Performance issues aside, it’s a much better city management game than CS1. The progression system is fantastic. There’s a lot to learn when growing your city. The wonderful part is you can really go at your own pace. I got a 15k pop city and barely touched some of the mid game tech yet. It’s not forcing me to upgrade like my city will come to a halt. It really is the best combination of management and city building we’ve had since SimCity4.

    That being said there are some sore spots. Maps with bumpy terrain are a pain in the ass. It feels like I’ve done more terraforming in 10 hours of CS2 than 500 I clocked in CS1. That’s how ridiculous the terrain system can be. I have no clue what they were thinking making the terrain so janky in this game. Don’t get me wrong, it’s not game breaking. It’s more of an inconvenience. Like I have to spend meaningful time terraforming large chunks of the map to get good land. Even after that it still comes out janky. To my understanding it’s all about the map. Like maps added later in development were flatter and I picked one of the rough early maps. It’s still a jank system.The way buildings lay on terrain abd morphs the land is bad and needs to be looked at.

    As good as the road tools are, they’re finicky. It’s probably because I don’t have the muscle memory for it yet, but I spend a lot of time micro moving roads into place to get the right connection. The node based system is great, but takes some getting used to.

    Balance seems off to me. My industry demand is always on max. I’ll build out an area and it goes away just to pop right back to max once the new buildings are running. Then I look at the numbers and they don’t make sense. 10 workers for a factory is way to little. I end up having whole neighborhoods of nothing but factories. It’s annoying. When in reality there might be a few factories here and there, they each employ thousands of people and take up little space. Where as this game has you building full factory cities because each building employs no more than 20 people. It’s another thing that needs to be adjusted imo.

    Those are the only things I have to complain about the game so far. During my first extended playthrough I thought it really felt like SimCity4. I was blasting the SC4 soundtrack when playing it, but the progression system felt familiar. It adds so much to the game. It gives you a sense of accomplishment when you see your work means something. And there’s a lot of levels a city can reach. There’s always gonna be something to work towards. Performance wise, it could be better. Hopefully it gets sorted out in the coming months.






  • What people like is having one unified account access different platforms and communities. As far as I understand Lemmy right now, it provides the opposite – a bunch of somewhat unified communities where you have to create different accounts in order to interact with each individual instance.

    I think what’s confusing people is they think they can use lemmy with mastodon with pixelfed with one account. That’s not necessarily the case. Lemmy is your reddit replacement. Mastodon is Twitter. Pixelfed is instagram. You sign up for lemmy.world and you can use every lemmy connected server. Within each server is it’s own version of reddit. It’s really just adding a server choice on top of reddit/twitter/instagram. You gotta hope the server you’re on doesn’t fail and go away, because you could potentially lose everything on that server. But the whole thing doesn’t come crashing down like a centralized service like Reddit just did. There’s a risk associated with trusting a random server host as opposed to a big corp like reddit, but that’s the fun part of trying to get away from big corp owned internet services.

    We’re in the wild west phase of testing new technology so there’s gonna be hiccups and failures. But the bones seem solid so far. We gotta give it time to improve. Much like Reddit was built by the community, moving over to the fedirverse means the same thing and we’re essentially starting over.


  • What people like is having one unified account access different platforms and communities. As far as I understand Lemmy right now, it provides the opposite – a bunch of somewhat unified communities where you have to create different accounts in order to interact with each individual instance.

    I think what’s confusing people is they think they can use lemmy with mastodon with pixelfed with one account. That’s not necessarily the case. Lemmy is your reddit replacement. Mastodon is Twitter. Pixelfed is instagram. You sign up for lemmy.world and you can use every lemmy connected server. Within each server is it’s own version of reddit. It’s really just adding a server choice on top of reddit/twitter/instagram. You gotta hope the server you’re on doesn’t fail and go away, because you could potentially lose everything on that server. But the whole thing doesn’t come crashing down like a centralized service like Reddit just did. There’s a risk associated with trusting a random server host as opposed to a big corp like reddit, but that’s the fun part of trying to get away from big corp owned internet services.

    We’re in the wild west phase of testing new technology so there’s gonna be hiccups and failures. But the bones seem solid so far. We gotta give it time to improve. Much like Reddit was built by the community, moving over to the fedirverse means the same thing and we’re essentially starting over.