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Cake day: June 23rd, 2023

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  • 100%, but ideologically she’s every bit as much a Jedi as Luke is here. He’s not had any formal induction to an organization, so that can’t be what Yoda means here.

    Yoda is also shown quite clearly regretting the kind of stagnation he allowed in the Jedi Order, which is exactly the reason Ahsoka was put in the hard situation she was. The Clone Wars very much set up her character as an emblem to show the rot that allowed Palpatine to rise, which Yoda acknowledges and regrets quite explicitly there. It’s not a ridiculous inference to assume he respects her and would validate Ahsoka as part of the “good side”, which is about all “Jedi” can mean in this context. She even explicitly and repeatedly tries to turn Darth Vader.

    Anyway, I do agree in that it’s not a massive plot hole or anything, but I’d say that if we’re ever explicitly shown Yoda meeting Ahsoka pre-Empire, this scene will be weird.


  • Hazzard@lemm.eetoStar Wars Memes@lemmy.worldGet your shit straight
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    3 days ago

    They’ve done a surprisingly good job of maintaining this scene, actually.

    Rebels: Kanan is dead by now, and Ezra would be lost in deep space at this point. Yoda also wouldn’t know about either.

    Mara Jade: 100% still a Sith Assassin right now. Also not Disney canon or anyone Yoda would hear about.

    Ahsoka: This is the best candidate, since Yoda would know about her, and likely regret the decisions that forced her to leave the Jedi Council, making it weird to dispute her status as “Jedi”. The most favourable assumption is that he assumes she’s dead.

    All said, remarkable protection of an Episode 5 made before episodes 1, 2, 3, multiple TV shows, novels, and sequels.


  • My issue is more with the math of it. Since it requires holding your frames until you’ve got one in reserve (can’t generate an in-between until you know what’s next), it fundamentally makes the game less responsive.

    That said, if you understand that, and like the visual smoothness of motion with more frames, then it’s super cool tech. Not every game has to be treated like it’s competitive Counter Strike, and I think it’s really cool if you like it, but it frustrates me how poorly marketed and understood the actual technology and its compromises are.


  • Eh, FSR3 upscaling and FSR3 frame generation are different things. I’m personally a fan of upscaling, it’s great for a sharper picture on my large 4k TV without spending a fortune on a massive GPU (I use a living room gaming PC), but not at all a fan of frame generation, as it introduces more input lag for the illusion of more frames. Not a tradeoff I’m ever willing to make, especially when VRR already does an incredible job of creating the illusion (and a degree of reality) of good performance when my framerate drops.



  • Exactly, play by the original rules, and play aggressive as all hell. You don’t need almost any property, it’s just fine to mortgage everything but your main set, the goal is to get one very developed set ASAP.

    Not only is this a pretty effective way to win (a conservative player who lands once on a very developed property is basically out of the game), it also makes the game progress much faster, especially if other players are willing to concede before the bitter end. 2 or 3 players like this, and you’ve actually got a recipe for a decent time.


  • Mostly art things. I’m far from qualified to speak to it as an expert, I haven’t played either version yet, but have friends who are very passionate about the topic.

    I think the easiest way to explain it is to refer to this Miyazaki quote:

    Most people don’t believe me when I say this, but a certain kind of refinement, elegance, and dignity are very important to me. I’ll usually tell the designers that flat-out grotesque or splatter type designs will not get past me. This has everything to do with my own personal sensibilities, and it is something that I apply to every design that I approve.

    Even if you just look at the tutorial boss (I clipped a a YT side-by-side for you here), the changes they’ve made here to add detail are basically all… grotesque. Gross hanging flesh, some weird hanging nipple thing, it’s a very different interpretation of the original than what I believe was intended.

    This is obviously just one example, but it’s this type of change that bothers purists. Now, mind you, I don’t think this makes the remake trash or anything, but if you’re interested in Demon Souls historically as the beginning of the Souls franchise, this kind of change is essentially revisionist history, and it’s disappointing to me that the original game isn’t also available in some way besides buying an old PS3 or emulating the game.


  • Eh, not much nefarious you can do by pushing data around. Taking a lot of CPU/GPU usage? Certainly, you can do a lot of evil with distributed computing. But bandwidth?

    Costs a lot to host all that data to push to people, and to handle streaming it to so many as well, all for them to just… throw it out? Users certainly don’t keep enough storage to even store a constant 100Mb/s of sneaky evil data, let alone do any compute with it, because the game’s CPU/GPU usage isn’t particularly out of the ordinary.

    So not much you could do here. Ockham’s razor here just says… planes are fast, MSFS is a high fidelity game, they’ve gotta load a lot of high accuracy data very quickly and probably can’t spare the CPU for terribly complicated decompression.


  • 100%. I’m also honestly a bit worried about any remaster they may announce. Bluepoint did a wonderful job in many areas with Demon Souls, but there were definitely some “enhancements” that didn’t exactly match the authorial intent of the original.

    Ideal world, I’d love both, good access to a high quality original, and a top-tier remaster of a classic.

    Fortunately ShadPS4 looks to be saving the day here, by giving us the ability to emulate the original with patches to fix the glaring issues. Still sucks if you’re sitting there on PlayStation though.

    All that said, I don’t expect anyone to touch the original officially. From Soft have moved on, and Sony holds the publishing rights. If BluePoint isn’t interested, it’ll continue to be the elephant in the room.


  • Hazzard@lemm.eetomemes@lemmy.worldElephant in the meeting
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    1 month ago

    Eh, it’s because of what Bloodborne is, and the state of it. Improper frame pacing with a 30FPS cap, even if you bought a new PS5 to play it (because it’s not available on PS4).

    A cleaned up patch for newer gen hardware to unlock it would be enough, but a remaster is more likely to appeal to Sony.


  • Agreed, the way they can preserve the position of any object, anywhere, with thousands of objects and an obscenely large world, is exceedingly impressive.

    What I don’t get is why the hell any of that is a priority. It’s a neat party trick, but surely 99.9% of the gameplay value of arranging items for fun could be achieved on the player ship alone.

    Like… it’s neat that I can pick up, interact with, and sell every single pen and fork on every table. But is it useful, with a carry weight system deincentivizing that? Fussing with my inventory to find what random crap I accidentally picked up that’s taking up my weight? Is that remarkably better than having a few key obvious and useful pickups? Is it worth giving up 60FPS on console, and having dedicated loading screens for nearly every door and ladder around?

    Again, it’s cool that they have this massive procedurally generated world, that a player could spend thousands of hours in. But when that area is boring, does it really beat a handcrafted interesting world and narrative? What good is thousands of hours of content when players are bored and gone before 10 hours?

    So like… from a tech perspective, I respect what Starfield is, and it’s very impressive, but as a game it feels like a waste of a lot of very talented work, suffering from a lack of good direction at the top.



  • Yeah, this is the problem with frankensteining two systems together. Giving an LLM a prompt, and giving it a module that can interpret images for it, leads to this.

    The image parser goes “a crossword, with the following hints”, when what the AI needs to do the job is an actual understanding of the grid. If one singular system understood both images and text, it could hypothetically understand the task well enough to fetch the information it needed from the image. But LLMs aren’t really an approach to any true “intelligence”, so they’ll forever be unable to do that as one piece.


  • Eh, you’re applying generalizations universally. These last couple weeks, I literally bought Zelda Echoes of Wisdom day one, even bought NSO vouchers so I can buy the next big game that comes out. Day one, I dumped the game from my own modded switch, and started playing it on Ryujinx rather than on my Switch.

    I modded the game to change the resolution to always 1080p native, remove the double buffered vsync issue to smooth out the framerate and let VRR work, boosted LODs for better distant assets, and swapped the UI for Xbox controls. Ryujinx also let me play at 2x internal resolution, so I could run the game at native 4k.

    My game looks sharper, runs smoother, and is a lot of fun to tinker with. I’ve had a blast checking gamebanana every day for new mods, or for Ryujinx patches. I love it, and I’m preferring that experience to Switch. I’m also getting fun stuff like discord rich presence, and being able to record with my GPU driver, stream my gameplay to discord, play with a controller I prefer to a Pro Controller, everything.

    I’m also looking forward to tinkering with mods for unlimited echoes once I beat the game. I’m more than happy to pay for the game, but this is much more fun for me, and trades blows with the real hardware experience well enough that I’d much rather play here than on Switch.


  • Yeah… even worse, it appears the admin didn’t even announce it, this is just one of the developers clarifying what the admin probably did.

    As someone who uses Ryujinx, I literally spent the afternoon curious about an error I was getting while updating about the build server being down “probably because it’s building a new version, check back in a few minutes”, only to find a Twitter screenshot of this linked in slack that evening.


  • Eh, this is a thing, large companies often have internal rules and maximums about how much they can pay any given job title. For example, on our team, everyone we hire is given the role “senior full stack developer”, not because they’re particularly senior, in some cases we’re literally hiring out of college, but because it allows us to pay them better with internal company politics.



  • Yeah, personally I’ve always enjoyed playing IRL with people who are better than me. Having a real person gives me that constant measuring stick I’m looking for, and playing with someone better gives me someone to watch and learn from, which helps me improve way more quickly. But that’s… not what gets you the big sales numbers and a smooth player onboarding.

    For PvP stuff, the experience I enjoyed the most was playing Smash with dorm mates in college. Getting my ass handed to me in 1v1 matches for months by the guy who owned the console, but learning, grinding, letting that guy I wanted to beat motivate me to use the training room, to watch YouTube videos, study techniques, and try to really master my character, learning how to be unpredictable and perform mix ups that needed to fool an experienced player who knew my weaknesses better than anyone, it was so satisfying. And by the end of the year we were on even footing, and I was maybe even a little better, which just felt incredible and so well earned.

    That experience is what ranked PvP just completely lacks. Every time you win they just swap in new players who are that little step better than you until you’re perfectly even again. Which is great on a game-to-game scale, each battle is hard fought, but just offers nothing on that wider timescale that I need to really care.


  • Hazzard@lemm.eetoMicroblog Memes@lemmy.worldWhat’s pvp? An sti?
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    4 months ago

    Fair, you definitely become more skilled (I put 500 or so hours into DotA 2 years ago), and you can somewhat measure that, but I find it’s not nearly as potent.

    My additional issue, if you take a long break like I did, is that the MMR somewhat traps you. When I came back, not only was it extremely frustrating to have the head knowledge about what I needed to do (I.E. denying creeps and stealing last hits for optimal farming) while not having the skill to execute it anymore, but I was also trapped in matches with only players who had the skill to capitalize on those mistakes and destroy me. Add to that the pressure of letting down a whole team of 5 players, and my attempts to get back into the game later were miserable.

    By comparison, I’m returning to Celeste right now, and checking out the strawberry jam mod. It’s been incredibly satisfying to see how quickly I pick up and relearn those mechanics, and I’m just crushing the base game levels that gave me so much trouble the first time, while giving me an enjoyable de-rust. It’s been a pleasure to dive back in, and I’m excited to see what heights I can reach, eager to beat the Farewell DLC that I gave up on before and to push myself to even harder modded content.

    Maybe I could get a similar experience in DotA, by playing hours of bot matches to relearn fundamentals, and watching lots of YouTube content to learn how the meta is shifted in my absence, but that’s a much different grind than I’m having in Celeste, just enjoying the nostalgia of the game and revelling in how much quicker relearning is than the initial learning. And I never have to cope with any social pressures of letting my team down, or watching my hard earned MMR crumble away as the game repeatedly reminds me how much worse I’ve gotten.


  • Yeah, very fair. I do think it’s essential for the modern scale, and to be constantly on boarding new players, so I don’t think it’s going anywhere, but there was certainly a time where we could live without it. I used to love playing unreal tournament with the same friends regularly, and that was much closer to what I enjoy, as I could see myself getting better, even if the skill gap between us was obvious and I never really had a “fair” game.

    The games I honestly think have the best chance of beating this are battle royales, where you could probably throw caution to the wind and matchmake fully randomly, or by throwing a set percentage of each MMR bracket into the same lobby, and still have players who can achieve a reasonable amount of success due to luck and who they find to fight and when.