Yeah it’s pretty misleading
he/him
Nerd, programmer, writer. I like making things!
Yeah it’s pretty misleading
The lack of accent is an odd choice, I agree! Maybe they went the Chernobyl route (fitting) where they let the voice actors use their regular voices so they wouldn’t have to be faking an accent the whole time? I thought it worked well there. Thanks for the rundown, might have to preorder it!
Finished The Room 3 last night! Onto 4… probably this weekend, we’re part way through The Walking Dead’s final season. This damn kid.
Also finished Sorcerer’s Stone for the GBA (halloween screenshot) on my anbernic SP! It was weird, lots of flippendoing gnomes slightly off the edge of the screen. Thank god for GameFaqs!
Chamber of Secrets has a more “forward” camera… but sometimes it feels a little too forward. We’ll see, so far it looks a lot better than the 1st!
How is it looking? I haven’t been following, only saw part of the documentary (it was hard to watch in the background) and know pretty much nothing
I think the steroids gave him a muscle baby
Better not butcher any Backman books
Against the Storm is the game I was trying to think of for this, thanks for sharing it!
Exactly! Creatures that peek around corners and slide back away when you look toward them, monsters that follow your eyesight to dodge attacks, etc.
It could be great!!
Any ideas? I’ve wondered the same, don’t really vibe with the 4X pattern but I like the slow snowball
One of the most requested features is the ability to debug the running game from within the editor including pausing the game, clicking on elements within the scene, and embedding the running game window inside the editor. Dev4 comes with the first two of these workflows thanks to the contribution from YeldhamDev of Lone Wolf Technology & W4 Games, users are now able to explore their project’s world freely!
The actual embedding of the game window into the editor will come later in a subsequent PR.
This is a great update!
I want a VR shooter that actually uses the tech interestingly. Give me sections of Zero G with full 6dof. Give me quirky weapons with panels you slide open when they overheat and barrels that twist to change firing mode. Give me abilities that I could only use with a virtual pair of hands, like slingshotting grenades without dropping my primary or reaching into things to grab loot. And make the gunplay feel like Pavlov because it’s the best.
Easy enough, right? 😅
Edit: also use eye tracking to make the horror better
Vizor explained that Ricochet uses a list of hardcoded strings of text to detect cheaters and that they then exploited this to ban innocent players by simply sending one of these strings via an in-game whisper. To test the exploit the day they found it, they sent an in-game message containing one of these strings to themselves and promptly got banned.
Vizor elaborates, “I realized that Ricochet anti-cheat was likely scanning players’ devices for strings to determine who was a cheater or not. This is fairly normal to do but scanning this much memory space with just an ASCII string and banning off of that is extremely prone to false positives.”
This is insane, they had an automatic script to connect to games and ban random people on loop so they could do it while away
Even as someone who doesn’t usually play the genre it’s a fantastic game
I’m going to have to make a fab account (edit: it was 3 clicks total), they have some stats in the comments too:
RAM:
- Static Memory: 712MiB
- Static Memory Max: 1.84GiB
VRAM:
- Texture memory: 2.25GiB
- Overal Video memory: 2.48GiB
The cave part looks really nice!
Not mine, just sharing. But it’s looking good!
Perfect. I’ve never made a mistake in my life.
Turns out, knowledge is power! When people can make informed decisions instead of just doing whatever the person in charge says it’s usually better on the whole
It would be, I love the genre so I’d definitely play!
Love aussies! I bet he gets many compliments when out on adventures