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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I mean, there are some nits I can pick.

    Places don’t feel as alive as they did in the original. The original was still deeply flawed, mind - but this goes even further than that.

    A great example - when there was a firetruck putting out a fire in the original, you could see little dudes squirting water. CS2 doesn’t even have guys come out; the fire just magically goes away. Multiply this by… everything.

    There’s no bikes (at least as far as I can tell), and the pedestrian path tooling seems to be a huge step back (the only dedicated pedestrian path I can find is technically considered a 2-lane road, but it doesn’t allow cars).

    The music has these cute little segments inbetween. But there’s only like… 5 of them. Once you hear all 5, you’ve heard everything and they start to grate. The other 2 “radio stations” don’t have the NPR segments, but they do have “ads”… and by “ads” they mean exactly 1 ad that you hear every time for “Spaz Electronics”. You can turn the ads off but I’d expect more than just a single one.

    Everything overreacts to anything you build. If you upgrade a road, it technically disconnects power + water + sewage for a hot second. Then you get a bunch of spam about “I don’t have any power!” blah blah even though the game was paused and they absolutely had power.

    It’s really hard to see what trips Cims are taking. The original let you see the paths Cims took throughout your city, which let you make informed decisions around public transport. Now you can just see… how much traffic there is? Which doesn’t tell you anything about where Cims are going, just where you have bottlenecks. It very much encourages a “just 1 more lane, bro” kind of thinking.

    Not having a wide variety of public transport options is a bummer. It feels like they left some stuff out for a future DLC (e.g. monorails).

    There’s no light shining from the camera at nighttime, so it can get actually literally pitch black at night. Like “turn off the day/night cycle because this is unplayable” levels of dark. A subtle light coming from the camera when not in photo mode would’ve done wonders.

    The zoning information is really hard to read. I can’t tell what areas I have zoned with something else because it colors areas from other zones as white and unzoned areas as clear… on a mostly white background. It’s really really hard to tell at-a-glance what needs to still be zoned in some cases.

    The more I play it, the more it feels like CS1 is the sequel and CS2 is the original. There’s just so much that’s not done as well or that’s simply not there. The stuff they added is cool, sure… but like, I wish it was additive on top of what we had before, and not “back at square one”. It just makes me want to play the original.









  • English Mobster@lemmy.worldto196@lemmy.blahaj.zonerulenity
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    10 months ago

    Unity is a game engine that is frequently used by mobile app developers and indie gamedevs. It’s lightweight and easier to learn than its main competitor, the Unreal Engine.

    Sometime within the last year, Unity adjusted their terms of service. It used to state that you were only governed by the TOS for the version of the Unity Editor you used. If you disagreed with a new TOS, you could use the older terms as long as you didn’t update the Unity Editor. This clause was silently removed a while ago, without replacement. Nobody noticed.

    This week, Unity announced they are changing how they charge for the use of their engine. It used to be you had to subscribe to Unity’s developer accounts monthly if you were selling your games - this is how Unity made money. Unity has changed it so that you still have to do this, but they are getting rid of the cheapest plan (now the cheapest plan is $250/month) and Unity is now charging $0.20 every time your game gets installed. This is applied retroactively, to every game that has ever been made in Unity.

    So if someone buys your game, installs it, then reformats their hard drive and installs your game a second time. You now need to pay Unity $0.40.

    If you are selling your game for $1, then you effectively pay $0.30 in platform fees and $0.40 to Unity, meaning you only made $0.30 yourself. There were open questions about how this would work with GamePass, Humble Bundle, etc. - Unity has said they’ll just charge Microsoft (or whoever is the distributor) instead, without giving any details as to how this works.

    This also means if you sold your game in 2012, you are now paying Unity $0.20 any time someone decides to reinstall your old game - even though at the time you were bound by a different EULA, which Unity now says is invalid and they can retroactively change the terms of.

    People are saying this isn’t legal, but indie devs don’t have the money to throw at lawyers. Bigger corpo places do, but they also likely have a special contract.

    People are understandably upset by this, as they are now going to be on the hook for money they don’t necessarily have. This is a threat to their livelihoods and many games are just going to remove their games from sale rather than risk losing being on the hook for a bunch of money. This means you won’t be able to buy a lot of indie games in the future.








  • If I run Satisfactory via Vulkan on X, it causes my entire desktop to flicker until I close the game, on all screens. Annoying, but at least I can make it go away.

    If I run Satisfactory via Vulkan on Wayland, it crashes Wayland and my entire computer freezes until I hard reboot it by pressing the power button. That is absolutely unacceptable.

    (Satisfactory on DX12 works fine for both, but the point is Wayland is still much more likely to fail catastrophically.)





  • Hey, that happened to me, too!

    I got scheduled for a mandatory meeting with 1 hour notice. During lunch.

    I asked my boss what it was. He didn’t know either. I joked that it was us being shut down.

    Sure enough, 1 hour later we were both writing LinkedIn recommendations and helping each other find jobs after it was announced that our whole studio was being shut down by corporate and myself plus all my coworkers were all now jobless.


  • Could be any number of reasons.

    My money is on 4chan/8chan/whatever today’s derivative is. I used to be super active with them back in the day when I was young, racist, and stupid.

    This sort of stuff matches their target profile:

    • Visible - Reddit has shone a spotlight on Lemmy recently, and Lemmy.world specifically has gotten called out as the most promising of all the Lemmy instances

    • Vulnerable - the tooling to stop large-scale attacks doesn’t exist. Users aren’t “locked in” to the threadiverse yet. People generally aren’t expecting it.

    • “Lulzy” - attacking a large Lemmy community would cause a lot of panic in the wider threadiverse community. The 4chan/8chan trolls thrive on panic; they think people freaking out is funny. The more panic they cause, the funnier it is.


    The methods line up, too. I wouldn’t be surprised if they were behind the DDOS as well. DDOS is the simplest tool they use, and when that stops being funny they escalate.

    CSAM, gore, scat, torture are all stuff they have in their arsenal, ready to spam. They go out and look for the stuff, build up folders of it to use on their victims. That stuff causes panic, and that’s what they thrive on. They want to see the biggest response they can. Scat is just gross, usually a good opener. CSAM is good because it gets operators in legal trouble. Gore and torture makes people leave a site in droves.

    Channers aren’t dumb, either. They know how to use technology. If something is open source, that just gives them something to study and look for attack surfaces. Someone will make a custom-built tool to exploit a vulnerability and it will run until the vulnerability is patched. I had dozens of random tools back in the day that were intended for one-off attacks, plus stuff in the toolbelt like Low Orbit Ion Cannon (DDOS) and Cain and Abel (password cracking).


    I should reiterate that it has been many years since I was part of that crowd - well over a decade at this point. Things are undoubtedly different. (I refuse to call these guys “Anonymous” - that name was butchered a long time ago when people started speaking on places like Twitter “on behalf of Anonymous”. I’m not using the names they call themselves either.)

    When I was a channer, one of the big targets was Reddit. Channers hated Reddit, because Reddit would steal stuff from 4chan and repost it. Reddit was just an inferior version of 4chan, but they were so smug about things and they were a bunch of prudes to boot. So Reddit was a relatively popular target until finally they got better at stopping large attacks.

    I have to imagine that a lot of channers dislike Reddit still. Lemmy is seen as the new Reddit - and worse, it’s run by commies.

    Channers that do this stuff are Nazis. They just are. (Why do you think they chose the number 8 when 4chan got sick of them? It’s not because it’s 4 times 2.) They’re extremely open about being Nazis, with jokes about gas chambers and everything. You get the hardcore tankies as well, but the tankies are generally so far gone as to be essentially indistinguishable from Nazis themselves.

    The fact that Lemmy is left-leaning makes it another reasonable target. Nazis hate commies, although they will accept tankies (to an extent). This is probably why Lemmy.ml wasn’t targeted despite being the historic “main” Lemmy instance (full of tankies). Lemmy.world is left-leaning but still highly visible, so it’d be a good target. If Lemm.ee keeps growing, that’s probably the next target on the list.


    This is all baseless speculation. Lemmygrad and Hexbear are both also reasonable sources. Hexbear is notorious for being disruptive in the same way 4chan was back in the day, but supposedly they’re better nowadays (not that I necessarily believe that).

    But I’m reminded of the stuff I did as a dumb kid, before I knew better. It matches with how they act. I’m not saying it’s explicitly 4chan/8chan/888chan/whatever, but the way it’s coordinated certainly smells familiar.














  • So the problem is that white noise doesn’t compress very easily.

    Compression algorithms are generally designed to reduce noise; if you have something that’s extremely noisy it’s really hard to compress because that’s not what the algorithms were designed to do.

    This means that these podcasts take up more space, which means they use more bandwidth than an equivalent non-white-noise solution.

    A middle ground would be banning these “podcasts” and then having a white noise generator built into the app. The white noise generator would run locally on your device (very easy to make white noise) and wouldn’t cost any bandwidth at all.