Recovering academic now in public safety. You’ll find me kibitzing on brains (my academic expertise) to critical infrastructure and resilience (current worklife). Also hockey, games, music just because.

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Joined 1 year ago
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Cake day: July 5th, 2023

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  • The Kingdom of Loathing guys (Jick and Mr Skullhead) had a development approach to keep their game system balanced. They felt that players had different primary motivations/enjoyment in the game and they wanted to make sure there was something for everyone. They divided players into four groups: Hearts, Clubs, Spades, and Diamonds.

    Hearts enjoyed the social aspects of the game and would use the chat system and clans extensively.

    Clubs were the PvP crowd and weren’t happy unless there were meaningful opportunities to battle other players.

    Spades are explorers and look to every nook and cranny of the environment, and are interested in underlying game mechanics (this is me).

    Diamonds are collectors and completists. They will scour environments to ensure they got everything and do all the sides because they want all the stuff.


  • Dr. Bob@lemmy.cato196@lemmy.blahaj.zoneRule
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    2 months ago

    Chickens have a dominance hierarchy too. And so do rats under some conditions. The dominance literature that I know of does not make it sound great. Dominant makes are like the loud drunk guy at a party who wants fight - people just generally avoid him. So they’re socially isolated bullies. Robert and Caroline Blanchard from University of Hawaii is good for this work, and Robert Sapolsky for work on stress hormones.

    Petersdorf and Higham are a great summary of the variety in the primate world. https://onlinelibrary.wiley.com/doi/10.1002/9781118584538.ieba0308