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Joined 6 months ago
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Cake day: January 26th, 2024

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  • Curious to hear more about your stance on view distance because you felt it needed to be mentioned twice.

    I can’t imagine anything about increased potential being inherently bad in an of itself, but it does present more opportunities for level designers to fall short by under-utilizing the spaces.

    There is a level of charm that came from the compromise forced by technical limitations which pushed a lot of detail into sky boxes and other 2D workarounds to simulate a 3D space. Even so, it was always frustrating when you became aware that those details would only ever be unavailable to explore up close.