Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Joined 8 months ago
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Cake day: October 25th, 2023

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  • I mean, that’s partly true. From my keeping up with politics, some of the candidates actions are their own but about 80% of the job is what you described. Your party recommends actions to you and congress sets you up for most of your actions. Vetoing things is only common when the opposition holds congress.

    I’ll highlight though that lately the presidents have seized more and more power and continue to do so. It started with Bush basically declaring war without congress and lately it’s been Biden doing things like canceling student loans and blocking the border up. Which I get that’s all power they’ve always had, but they’ve been reluctant to use it improperly because it’s so abusable. Now those robes are off and so trump will come into office and immediately write laws by himself basically




  • CleoTheWizard@lemmy.worldtomemes@lemmy.worldfin
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    11 days ago

    I really wanted to prove myself wrong because you sound like you know what you’re talking about. So I went and looked it up, turns out I was right to say what I said. Most of the major games out there report that more than half of their revenue comes from whales and those whales make up around 5% of their paying playerbase, sometimes more sometimes less. And in some games, that revenue is 60-70% of the total.

    So that’s why there are 17,000 levels which that vast majority of players wont ever see. It’s because they’re chasing 5% or less of their audience.

    But when it comes to games that are much smaller, I wasn’t really exaggerating to say that a small handful of players can outspend everyone else. When you have a player base in the hundreds and there’s like 20 people spending 50% or more in revenue for you, it’s going to affect your road map. In a larger game though, that percent will still mean tens of thousands of whale players.

    And maybe your experience was different, maybe the games you worked on didn’t operate that way. But the industry absolutely does. It doesn’t mean you can ignore the 50% of revenue coming from regular players by the way, I’m just saying that the percent that spends enormously has almost the same weight in changing the games road map as the majority of players sometimes. Which is crazy to me.

    Here’s the relevant Reddit post that was one of the sources I found.


  • CleoTheWizard@lemmy.worldtomemes@lemmy.worldfin
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    11 days ago

    Candy Crush Saga now has nearly 17,000 levels in it, so you’d be very wrong about that. Your average player might get into the hundreds, above average maybe thousands, but 17,000? They’re fishing for whales and not even that many of them.

    This problem is way worse than people think and most mobile games on the store have the sole entire purpose of only hooking a small handful of whales. Then once they do, they mold entire games around just a few people. These companies that run apps like Candy Crush actively change the price of lives per player and watch the statistics of what they’re buying and when. It’s so sinister and the entire industry survives off of gaming addictions and whaling.



  • I didn’t say they weren’t banning people, I said they aren’t really playing the cat and mouse game. VAC is a known system and it doesn’t actually affect cheating in any meaningful way since the game is free, steam accounts are easy to create, and time between VAC waves is extremely long.

    Go play a few matches of CS2 on competitive without buying the premier and tell me that they’re doing anything at all that is effective. It’s gotten so bad that playing on non-premier games I will get a cheater in the lobby about 75% of the time. And premier isn’t immune but it’s about 20% of the time.

    Most of what needs to be done is that their servers need to clean up and stop sending so much data to the client and also the servers need anti-cheat. There’s been some suggestions of this by people getting banned for moving their mouse to fast repeatedly, but that’s about all they’ve done of note.

    If you think that the company who has almost entirely abandoned TF2 and left it to rot to cheaters is doing much with CS, I think that’d be a bad assumption.






  • Okay so in plain terms (from what I can tell) they’re arguing that Spotify isn’t paying them enough because they have product A and product B. A bundle of A and B has their prices raised but only costs a dollar more than product A with its costs raised. So they’re arguing that they deserve a larger part of product A since B clearly isn’t adding much value to their platform.

    Then additionally they claim that by offering product B as a standalone subscription, the price they’re setting for product B only serves to allow Spotify to pay them less for A in those bundles.

    This makes sense because it’s a good way to reduce the money paid to the music side of the business by inserting new things into their services and then claiming that the new rate increases are due to that new service (that they don’t have to pay out as much to audio book companies for).



  • I bet they’re thinking about covering up a big political scandal before an election with an illegal hush money payment. Or maybe they’ll scheme to use fake electors to prevent the verification of the election. Maybe target the vice president to use political power incorrectly. Or maybe they’ll break into our capital building to stop the election from being verified. Or maybe they’ll promote Russian misinformation campaigns.

    Anyone who thinks they won’t be interfering in the election is bananas. They’ll start declaring it fake and rigged a full 2-3 months before it even takes place and the Russian bots will help them do it.


  • I don’t think most cheats are just for the fun of the game. Most cheats get developed to sell to the huge Asian markets of cheaters. It’s fairly normalized in China and somewhat Japan to cheat in games. And then they get sold to everyone else as well.

    Then after the cheats are sold, TF2 and CS2 become vulnerable to bots and idling. Many of the drops you get in those games can be sold, often for a very low price but multiplied by a thousand, it’s worth it for cheaters. And valve doesn’t much care so long as their game reviews are positive because it inflates the player counts of the games and also they can ban the accounts, take away items, and then the cheaters will spend more to get them back on a new account.


  • Wouldn’t say completely. The notice of intent to sell is not there to prevent CEOs from selling when they want to, it’s to notify you that they could sell this much if they wanted to.

    The purpose is just to say that you need to be prepared for a potential sale. If the CEO keeps backing out of a sale, that does hurt your ability to predict when they will but not how much they could sell and therefore how much those sales could potentially affect your investment.

    All of that is strategic because otherwise investors could conceivably do the opposite and sell before the CEO is forced to sell and then buy his shares at a lower price. That would mean the stock would tank every time the CEO went to sell. The problem exists because most of the solutions are even worse



  • CleoTheWizard@lemmy.worldtoMemes@lemmy.mlUncanny Valley
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    1 month ago

    Alternate theory: The human brain is reacting to unfamiliarity and not alien features. We strongly associate Uncanny Valley with things not-quite human but it’s my thinking that it’s a tribal thing. Nowadays we see a ton of faces of all variations but I bet when we were hunter gatherers, we only saw features of our own tribe. The moment you meet another tribe, I’d bet this response is to create fear of the unrecognized human. It’s also probably there as a punishment mechanism for us seeing faces in everything.

    The times that the uncanny effect hit hardest is when you think something is human or is a face potentially before finding out you’re wrong. So that’s my basis for thinking its there to keep us from being mistaken.


  • Good points on the saturation thing. My experience in the vr space is that most companies aim right at the middle of all of those goals and fail as a result. The price ends up lower, but not low enough. Software is supported, but not enough. Software is targeted but then turns out underfunded.

    In my opinion, Sony should have created a headset targeting $300-$400 and then focused not on just making random good VR games but play off of existing titles.

    The reason that works so well is that many people have a favorite PS5 game, why not offer 3D models viewable in VR? Or the maps? Or a shot minigame mode with small bits of content for a low price? These things are relatively cheap to do but have a huge impact on gamers wanting to get into VR.

    Resident evil is a great example of this. The Horizon game less so. Either way, use those titles all the time to your advantage. Try to get a VR camera mode in more 3rd person games. Promote VR movies and streaming maybe.

    You still have this issue though of pivoting out of a catch-22. No software, no gamers, no money, so no software or hardware. The way to break out of that is by maintaining a library of games and adding to it over time as adopters get on board. This is why them ditching PSVR1 killed the second headset. Build that library to a tipping point like SteamVR and Meta are working on, don’t abandon it.

    Sony could’ve done a lot of things to help this push honestly and they did nothing. It’s like none of these companies even know how to exist in experimental spaces anymore and it shows big time.