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Joined 1 year ago
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Cake day: June 12th, 2023

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  • I thought so! There are a lot of little quirks with travel. Usually I get scanned by the Feds landing at New Atlantis, other times I don’t. Sometimes I can jump straight to surface other times I need to go from orbit. Just little things I haven’t paid attention to so I can’t say definitively what the criteria is. But, jumping from the scanner is a way nicer way to do it. I just got in the ha it of traveling from the quest menu because I can go from planet surface -> new system -> planet surface with one action (usually).



  • One of the hidden elements of travel is the scanner; if you travel within a system and can “target” the location via quest marker or the like, you can just travel to it from the pilot seat and land at the location, no menu needed.

    I think there are other caveats, but the number of “different” ways travel can occur makes it hard for me to keep the details straight. It may just be within system, you may be able to grav jump. You may need to have a quest marker there so it “displays” the planet surface location, or you may be able to select from a few “local” options. I just can’t remember what the restrictions are to that method off the top of my head lol






  • You can modify your ships without having any of the shipbuilding stuff I think. You are limited, but you can add cargo space with some penalty to range and mass to help ease it that. Additionally, storage via outpost is cheap. It’s like 3 iron, 2 aluminum, 2 adaptive frames for 250 mass resource storage. Build a couple of those at an outpost and you’re set. If you do a…I don’t remember the name, but a storage link between your ship and containers, you can transfer straight from ship to container without taking it out of cargo. Just mass dump things into storage and be cleared out.

    Alternatively, if you have a lot of credits, Shieldbreaker, a class B ship at New Atlantis, is a wonderful ship. Like 2300 mass stock, and you can add more if needed with minimal penalty.




  • I’m the same way. Even just going from the “lore” most planets aren’t going to have colorful interesting cities in it with unique locations and things to do. A lot of the rocks are going to be desolate with nothing on it, because they should be. When you find something of interest in the desolate void of space, it’s gonna be interesting. Every planet having the same formulaic procedurally shaped bar, merchant, and a fetch quest would have people foaming at the mouth about how Bethesda replaced their specific crafted environments with shitty generated ones with no soul.







  • I play a LOT of ESO; I have three nights a week that I group with others to do PvP in Cyrodiil. Beyond that, I help out with a large trials Discord that runs ~3-5 trials a week, depending on schedules. I can sign up for those as needed.

    Even with only doing PvP 3 nights a week, we generally only run ~2-3 hours, and there are enough people that if someone misses, it isn’t a big deal, and a sub can usually be pulled into the role. If not? We just deal with it. People have lives, they’re gonna miss. I routinely take breaks from the scheduled stuff, because I don’t like having things planned out. With football and basketball season coming up, I’ll likely step away for a bit to do other things I like.

    ESO is nice, in that once you’re at level cap, you’re done doing that grind. New sets aren’t too hard to get once you get sorted, and non-meta builds are viable through most end-game content. Being in the large trials discords makes it really easy to slot in when I want. Additionally, the Discords themselves makes it easy to stay connected without the commitment of the game required.

    As for friends that don’t play, anytime I’m playing Rocket League or CoD or whatever other games, I’ll send something in the group chat to see if others wanna join. Most the time I don’t get any takers, but putting the invite out there is enough. It’s hard to stay connected through the years, an invite at least let’s friends know you are thinking of them in the moment.