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Cake day: June 29th, 2023

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  • HoMM is a turn-based strategy game, not RPG (with the notable exception of HoMM IV where you had real hero development). That said, there was a genre of RPG’s, which used to be very popular in the 80s and 90s, and which all but disappeared. Those were party-based first-person RPG’s with turn based (or close to it) combat. Popularized by Wizardry, and followed by Might and Magic, they inspired other series like the Ishar Trilogy. Other games employed real-time combat, but slow enough or pausable, to mimic turn-based. Popular series were Eye of the Beholder, Lands of Lore, Dungeon Master, and others. Nowadays, I occasionally see one of these games from independent projects, but it seems that the golden age of this sub-genre has passed.






  • Since this is retro gaming, I’ve got to go with Microprose (Civilization, Colonization, X-Com games and more). But my love also goes to other developers that EA destroyed, in particular Maxis, Westwood Studios and Origin. Special shout-out to three more studios I had amazing memories with: New World Computing (Might and Magic), Sir-Tech (Wizardry) and Blue Byte (Settlers, Battle Isle, Albion).









  • I call this “The curse of Might and Magic”. This franchise was established by Jon Van Caneghem who founded New World Computing. The company later got into financial trouble and was absorbed by 3DO. Over time (mainly due to the commercial failure of its console, which came after the acquisition of the M&M property), 3DO started slipping into the hole. It dissolved, and in its fire sale, Ubi purchased the rights to Might and Magic. The rest, as they say, is history…